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#1 |
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Nov 2005
2×7×13 Posts |
Am I right in assuming that any (n+1)-cylinder (including slanted) can be made by taking a n-Sphere and extending it nondegeneratively along a line?
For example, using a circle defined like this: x^2+y^2=1 Let z=0 to 5 The length of the cylinder is 5, with a diameter of 1. ax+by+cz=k where k is a constant and cz<>0 allows for the creation of 'slanted' cylinders as well. Is there a counter-example for higher dimensions? Also, where else is this sequence seen? 1(1), 2(2), 3(4), 4(8), 5(16), 6(32)... (n+1)(2^n) I found it for the m-plane cross sections of a n-sphere. Let 0<m<n+1 with both variables in the set of positive integers. It turns out that you can make a binary array (implemented as a truth table). It's also possible to get something along the lines of sum(n, (n-1)[(n-1)+(n-2)+...+(1)], ..., n) which of course has larger terms in the center. |
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#2 | |
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Jun 2005
5768 Posts |
Quote:
Perhaps the extension of a 3-d cylinder into the 4th dimension can just as easily be called an '4-cylinder' as what you've described here. But your description seems just as good a definition as any other. Drew Last fiddled with by drew on 2007-10-07 at 07:07 |
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#3 |
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Cranksta Rap Ayatollah
Jul 2003
64110 Posts |
a cylinder is defined as
so define an n-cylinder to be You can also define an infinite cylinder as |
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#4 |
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Nov 2005
2·7·13 Posts |
Two very interesting answers. The most obvious method is to just translate the circle perpendicular to a linear equation in an arbitary number of dimensions... hmm thanks you two, this'll leave me a lot of paper to write on. :)
An n-sphere translated along an (n+1)-dimensional line is probably a little more convoluted than most people would want to deal with, however it is as legitimate as any other possible extension. I seem to remember this being a problem when trying to generalize 3D extensions of 2D shapes such as polygons -> prisms. There's an actual branching structure much like what is seen when programming trees. A square can make a cube, but there's also monclinic and triclinic polygons based on quadlaterals(rectangle/rhombus/etc.). I read a book that discusses 4D+ shapes like hypercubes and simplexes, but notes that there's very few shapes like dodecagons because of the angles involved. Where's a good book on that Last fiddled with by nibble4bits on 2007-11-05 at 03:30 |
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