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#12 | ||
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"Serge"
Mar 2008
San Diego, Calif.
281D16 Posts |
Quote:
Quote:
So it is not all that unlikely. |
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#13 | |||
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Sep 2006
The Netherlands
3·269 Posts |
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Yet some time after it works great :) Comes time comes more options. Quote:
That's what is already working. Busy speeding that up. Right now it is speed of 6 newpgen cores with with fixed k and n range of 7 million. This for a GTX580 that's delivering on paper a whopping amount of instructions a clock. Hope to have speeded it up a lot by end of day (but don't bet on it). Extending k to 63 bits number (so up to 2^63) shouldn't be major problem either if that's in high demand. It is some cut and pasting and a few lines extra. Range of n i use right now to benchmark is n=7 million. That's coincidence though. Could pick tad smaller. Yet a range that much above n=10 million mightl be major pain for the GPU. Quote:
(Must admit i don't know, or have forgotten or whatever, what cunningham primes are - yet will figure it out one day (again) i have the feeling) I compare speed versus newpgen. Yet always the start you'll have to do with newpgen up to above p > 32 bits. Realize it is just in phase of getting setup this program. Some things will be fast on GPU, once you want sieve a limited n range and thousands of k's, then realize that basically making a perfect hashtable is a fast way to move forwards. The hashtable size in the L1 datacache (shared memory) of the GPU is very limited. As soon as you can do things without hashtable, or with a tiny one, and it's about which entity can push through most instructions a clock for an embarrassingly parallel task, then GPU always wins of course. Last fiddled with by diep on 2016-08-02 at 10:44 |
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#14 |
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Just call me Henry
"David"
Sep 2007
Liverpool (GMT/BST)
3×23×89 Posts |
Flexibility with things like Cunningham chains, twins(or more generally k-tuples) would always be appreciated where possible.
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