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#34 | |||
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May 2013
East. Always East.
110101111112 Posts |
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In the real world and in real military strategy, you'll have an entire room full of people planning an attack for weeks and there are probably less soldiers on the ground than armchair generals planning the strike. And for sure, if you have the resources at your disposal, by all means use them. Starcraft just stresses the machine differently. You have extremely limited planning capacity (one guy with mere seconds vs two dozen tacticians with months) and it's an exercise in doing as much as you can with what little you have. Here's an example. The opponent has three fronts, all of which are weak. Do I split my force into three and attack each one simultaneously albeit in a somewhat sloppy manner, or do I focus on one much more accurately controlled push? Within seconds, the environment might change and the right decision will change with it. All the while, I have to manage my infrastructure, keep production up, and anticipate and respond to any of his counter-play. Quote:
Calvinball has complex rules but those rules just constrain the framework of the game. Quote:
Any activity that is exhausting in some manner is some form or training. You're tired after a long jog? Next time, your endurance will be slightly better. Your arms are sore after a canoe trip? Next time, your arms will be slightly bigger and stronger. You're mentally exhausted after a game of Starcraft? Next time, the decisions will come more easily and you'll have more mental endurance. Maybe if you sit around all day, stronger arms stronger cardio are not "useful life skills" but as a person whose brain is their biggest asset, I don't think I should have to explain to you that any activity that makes it faster and gives it more stamina is helpful. |
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#35 | |||
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∂2ω=0
Sep 2002
República de California
19×613 Posts |
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Hey, look - way back when I was in grad school me and a half-dozen of my fellow PhD candidates who made heavy use of the department compute lab got sucked into a very addictive ascii-based D&D-style game called "nethack". (Primitive interface, but endless complexity in-game.) Spent probably 3-4 months of my life playing that almost full-time. Addictive fun? Hell, yeah. Did it help me in my PhD work? Well, let's just say that any cognitive boosts from playing the game were more than negated by the distraction-from-work aspects. |
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#36 |
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"Serge"
Mar 2008
Phi(4,2^7658614+1)/2
2×47×101 Posts |
One could put Project Euler on the CV. But then again, maybe not. (The employer will have a look only to see that the website is down.)
Brainbench - quite likely, and not as a hobby. |
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#37 | |
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Romulan Interpreter
Jun 2011
Thailand
72×197 Posts |
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The game of Go has (arguable) the most complex strategy known, and it is one of the few (the single?) games where, due to the complexity of the strategy, a computer does not stand a chance against a good player. (I am an average Go player, and I still can beat the strongest computer programs, without any doubt, i.e. not like in chess where the computer still wins many or most games). However, Go has only one type of pieces, and you don't do too much with them... ![]() [/trolling] |
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#38 | |
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Bamboozled!
"𒉺𒌌𒇷𒆷𒀭"
May 2003
Down not across
22×5×72×11 Posts |
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I've vowed never again to install nethack on any of my computers. |
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#39 |
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Nov 2004
54010 Posts |
Just in case you didn't see this- here's an article from the CNN money pages called "Why I put World of Warcraft on my resume".
http://money.cnn.com/2014/06/19/tech...ume/index.html Not that I agree- I probably see 2 or 3 resumes a week crossing my desk, and most managers I know shy away from people who put too much emphasis on hobbies in the resume. During the interview, no problem, but not in the resume. Norm |
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#40 | |
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"Mark"
Feb 2003
Sydney
3×191 Posts |
He's not your average player applying for an entry-level job - this is a guild master applying for executive, CIO of Starbucks, COO of Symantec.
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Last fiddled with by markr on 2014-06-20 at 22:56 Reason: Added his positions |
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