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#23 | |
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"Serge"
Mar 2008
Phi(4,2^7658614+1)/2
36·13 Posts |
Quote:
Part of it was actually a discrete Fourier transform (or rather a Goertzel on the fly) - to determine a caller's number over the 2-frequency encoded sound signal. Not the same as the USA Dual-tone multi-frequency signaling, the Russian system was based on odd multiples of 100Hz (700, 900, 1100, 1300, 1500, 1700, iirc) so by sampling two-three 10ms segments of that signal you would get the same result, because of their gcd of 100Hz. The rest was a slew of service functions - save the numbers in stack, have a notebook of numbers, and even a voice read out of these numbers... oh fun fun... https://ru.wikipedia.org/wiki/%D0%90%D0%9E%D0%9D Listen to this - the sound of 123-45-67
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#24 |
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Bamboozled!
"πΊππ·π·π"
May 2003
Down not across
10,753 Posts |
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#25 |
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"Jason Goatcher"
Mar 2005
350710 Posts |
Reading about optimizing code makes me wonder how the OGR(Optimal Golomb Ruler) project is doing. I've heard those guys are wizards at keeping stuff in L1 cache.
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#26 |
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Romulan Interpreter
Jun 2011
Thailand
226138 Posts |
We still deal with 8k and 16k Flash and 512 bytes to few kb RAM on daily bases, this is how we make our bread (we are STM microcontrollers and Cortex M "expert"). For more than 15 years, the "largest" toy we programmed had 1MB Flash. You may wonder to exhaustion if you knew how many things one can do in such restricted space...
Last fiddled with by LaurV on 2018-11-30 at 04:41 |
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