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#34 | |
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Aug 2006
135338 Posts |
I still don't understand your TF vs LL comment.
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Edit: I mean 4% the performance of Prime95 on a Core 2. It could perhaps achieve 6-8% the performance of Glucas on a Core 2 (per core-clock). Last fiddled with by CRGreathouse on 2009-01-13 at 06:10 |
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#35 |
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Undefined
"The unspeakable one"
Jun 2006
My evil lair
22·1,549 Posts |
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#36 | |
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Dec 2008
72×17 Posts |
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#37 |
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Dec 2008
34116 Posts |
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#38 |
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Undefined
"The unspeakable one"
Jun 2006
My evil lair
22·1,549 Posts |
Hehe, you fail to realise that I have not made any claim to be proved/disproved. Only you have made the vague claim about something being fast. I am asking you fast at what. And your comparisons are all apples to oranges anyway so I'm not sure why I bother.
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#39 |
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A Sunny Moo
Aug 2007
USA (GMT-5)
141518 Posts |
Well, sorry to bust your chops, but I think I can prove retina correct in that you are indeed comparing apples to oranges.
TF is indeed much slower than LL *IF* you use TF *in place of* LL--which nobody in their right mind would do for GIMPS-size numbers since it would take a million years to prove the primality or nonprimality of a number that doesn't have any relatively small factors. However, if you use TF as a *supplement* to LL, which is what GIMPS is doing, then you can use TF to greatly improve overall throughput by eliminating candidates with relatively small factors (which can be found with relatively little TF work) so that you don't have the spend all that time doing an LL test for every single number.Long story short, as retina said, a case of apples and oranges--TF and LL are both important parts of the overall GIMPS testing process, though they are for different stages of the process on each exponent. Thus, if a PS3 could do TF, it would help out with *that stage* of the process, but not with the LL stage of the process. However, since there is plenty of both LL and TF work that needs to be done yet for GIMPS, a PS3 doing TF would still be quite beneficial to the overall throughput of GIMPS. |
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#40 | |
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Dec 2008
72·17 Posts |
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#41 |
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Aug 2006
3·1,993 Posts |
Single precision will require something like 3 times as many pieces and ~20 times as much time overall, I hear. I haven't done even rough calculations on that yet; perhaps I will tomorrow for kicks. But surely you're not serious in considering *rewriting* code to use single precision, are you? That might take me over a year to do myself (familiarizing myself with the code and the math + the actual coding).
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#42 |
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Aug 2006
3×1,993 Posts |
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#43 |
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Dec 2008
83310 Posts |
Do some research then if you are unsure... Besides, your comment, "And your comparisons are all apples to oranges anyway so I'm not sure why I bother." was unnecessary and if you have more things to say like that please don't post (on this thread at least) unless you wanna contribute to running MPrime on a PS3. By the way, I wasn't really trying to prove anything; I simply stated my own opinion, it was YOU who wanted my statement to be either proved or disproved.
Last fiddled with by flouran on 2009-01-13 at 06:58 |
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#44 | |
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Dec 2008
34116 Posts |
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Last fiddled with by flouran on 2009-01-13 at 06:52 |
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