mersenneforum.org  

Go Back   mersenneforum.org > Great Internet Mersenne Prime Search > PrimeNet

Reply
 
Thread Tools
Old 2003-11-11, 03:49   #1
Prime95
P90 years forever!
 
Prime95's Avatar
 
Aug 2002
Yeehaw, FL

160718 Posts
Default Team stats

If a user joins team T1, his CPU credit is transferred to T1.
If the user later decides to join team T2, should

a) Should the users past credit be subtracted from T1 and added to T2?
b) Should the users past credit be added to both T1 and T2?
c) Should no past credit be given to T2 - only future credit?

Does it matter how long he has been a part of the team?

I think SETI uses option c, and I guess Primenet does too since your individual userid disappears when you join T1. However, computer names can still identify the user's work.

If we do new server stats, should we choose a different option?
Prime95 is offline   Reply With Quote
Old 2003-11-11, 06:15   #2
outlnder
 
outlnder's Avatar
 
Aug 2002

2·3·53 Posts
Default

The best would be that any work done while not part of a team would follow the user and all work done on a team would stay with that team. But I think this would be very complicated.

Last fiddled with by outlnder on 2003-11-11 at 06:15
outlnder is offline   Reply With Quote
Old 2003-11-11, 06:59   #3
garo
 
garo's Avatar
 
Aug 2002
Termonfeckin, IE

1010110000112 Posts
Default

SETI only claims to do c) but it actually does a).

outlnder solution is perhaps the most elegant but possibly hard to implement. Essentially all the work you did on T1 stays with T1 whereas all the work you did before joining T1 travels with you.

But this may create a problem with the way primenet is set up right now as the userID disappears. Worse, the same userID can be used again and new work be done with that userID again and later merged into T1 or some other team.

b) is the worst in my opinion and should not be implemented. a) is probably better than c) but that's arguable.

If we make a new server I think the first step would be to have proper usernames and teams. The current faux teams could probably remain the way they are as just usernames but people could have a choice to create extra usernames and pool the existing team name like TPR and the new individual usernames into a team.

But right now the merge is broken and no cleared or assigned exponents are being transferred.

George
garo is offline   Reply With Quote
Old 2003-11-11, 11:11   #4
ET_
Banned
 
ET_'s Avatar
 
"Luigi"
Aug 2002
Team Italia

477210 Posts
Default

Quote:
If we do new server stats, should we choose a different option?


There is something moving!

Quote:
If the user later decides to join team T2, should

a) Should the users past credit be subtracted from T1 and added to T2?
b) Should the users past credit be added to both T1 and T2?
c) Should no past credit be given to T2 - only future credit?
If the user has his own username and password, couldn't be up to him to decide whether giving credit to T1 or T2?

Should it be too hard to implement, I vote for c), having the chance to query user's own complete statistics.

This could be implemented if a "user" box joins "team name" and "computer name" boxes.

Luigi
ET_ is offline   Reply With Quote
Old 2003-11-11, 14:21   #5
PrimeCruncher
 
PrimeCruncher's Avatar
 
Sep 2003
Borg HQ, Delta Quadrant

12768 Posts
Default

I vote letter a). If we are going to change the way we do stats, we should rebuild it from the ground up. Preferably for teams this would involve a team name with usernames inside tracked individually. Then if a user decides to go to another team or separate their PCs and create their own independent account, their past credit travels with them. Of course this will require a server rebuild also...
PrimeCruncher is offline   Reply With Quote
Old 2003-11-11, 22:05   #6
dsouza123
 
dsouza123's Avatar
 
Sep 2002

2·331 Posts
Default

What happens if a team disbands, what happens to the credit ?
Back to the individual, to the team the person is currently with ?

Or is it just lost ?

If reassigning credit is too complicated how about the team credit and name is frozen ( so no new team takes the name and gets the credit ).
dsouza123 is offline   Reply With Quote
Old 2003-11-11, 23:35   #7
Prime95
P90 years forever!
 
Prime95's Avatar
 
Aug 2002
Yeehaw, FL

52×172 Posts
Default

More questions:

1) What was the great FaH stats debacle that I read about in forums?

2) If seti currently does (c) don't teams get upset when their cpu totals decrease?

3) Is it fair that a users past cpu years are added to the team when he joins? This encourages advancing by recruiting new members rather than producing results.

4) I can see why seti didn't do (a) as it treats users past results differently: a never-teamed new member gets his past added, but a previously teamed member does not.

I'm getting a headache......

P.S. Don't read into this thread that a new server is on its way. I've gotten some emails asking to switch teams and want to know the best way to handle it.
Prime95 is offline   Reply With Quote
Old 2003-11-12, 00:25   #8
PrimeCruncher
 
PrimeCruncher's Avatar
 
Sep 2003
Borg HQ, Delta Quadrant

2·33·13 Posts
Default

Quote:
Originally posted by Prime95
Don't read into this thread that a new server is on its way.
Darn. Had my hopes up there for a second...
PrimeCruncher is offline   Reply With Quote
Old 2003-11-12, 00:33   #9
Complex33
 
Complex33's Avatar
 
Aug 2002
Texas

5·31 Posts
Default

And here I read that a new server was in the works under wraps as a big x-mas gift to the GIMPS community ...
Complex33 is offline   Reply With Quote
Old 2003-11-12, 00:35   #10
outlnder
 
outlnder's Avatar
 
Aug 2002

31810 Posts
Default

I guess there could be another option, the work goes to where ever it was produced.

A non-teamed person would have their individual stats.

When he joined a team, the individual years would remain under that user name in the stats.

Any work produced as a member of a team would stay with that team.

If the person moved to a second team, only the work produced for that team would be credited.

Potentionally, a person could have several places in the stats, one for each team and one for his individual production.

This would tend to stop or slow team hopping and the individual could always go back to not being on a team and still have that production he did as an individual.

Make any sense??
outlnder is offline   Reply With Quote
Old 2003-11-12, 14:45   #11
ET_
Banned
 
ET_'s Avatar
 
"Luigi"
Aug 2002
Team Italia

22·1,193 Posts
Default

It does, outInder :)

+1

Luigi
ET_ is offline   Reply With Quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Team and personal stats sunsetbrew Information & Answers 3 2009-04-14 04:13
Team User stats retrival ohiomike Information & Answers 0 2009-02-16 20:51
Team Stats Kevin PrimeNet 0 2009-01-07 09:42
Where's the Team Stats? Death NFSNET Discussion 9 2004-06-12 19:22
Team Stats Question whilden Teams 7 2004-01-21 18:58

All times are UTC. The time now is 21:08.

Thu Dec 3 21:08:42 UTC 2020 up 17:20, 1 user, load averages: 1.75, 1.90, 1.98

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.

This forum has received and complied with 0 (zero) government requests for information.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation.
A copy of the license is included in the FAQ.