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#1 |
Jul 2009
19 Posts |
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Hey all, its been a long time.
I've been playing this game called Meta Tic Tac Toe. It was invented sometime in the 70's I think. Basically for each square there is an entire normal Tic Tac Toe board. Once a player wins a smaller board they get a big X or O for the whole board. X starts making one small mark. Then O makes 2 marks wherever and X follows with 2 marks of his own etc. This game has way more strategy than normal Tic Tac Toe and I don't think it is "solved" yet. I am going to be programming both the game and some basic AI using C++ as an exercise before I start more major projects. Has anyone else heard of this game before? I know someone wrote about it but I can't find the paper/book anymore on google... Give it a try if you are bored :D |
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#2 |
"Serge"
Mar 2008
Phi(4,2^7658614+1)/2
925710 Posts |
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A good one. How many levels of embedding? Just one (like a 9x9 sudoku board)?
If the rules were fractal, then it would like something like this? :-/ |
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#3 | |
"Forget I exist"
Jul 2009
Dumbassville
26×131 Posts |
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Code:
matrix(3,3,x,y,matrix(3,3)) Last fiddled with by science_man_88 on 2012-06-16 at 00:25 |
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#4 | |
Jul 2009
19 Posts |
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You could probably expand it to 3,4, n... layers of depth but considering not very many people know about the 2 layered version its probably good enough to play this one... @ Science Man Its not the same rules of 9 board. In Meta Tic Tac Toe after the first turn, both players make their marks anywhere assuming the smaller board is not already won. I've played several games with my friends and so far there have been no ties. Interesting... |
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#5 | |
"Forget I exist"
Jul 2009
Dumbassville
203008 Posts |
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Last fiddled with by science_man_88 on 2012-06-16 at 01:04 |
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#6 |
Basketry That Evening!
"Bunslow the Bold"
Jun 2011
40<A<43 -89<O<-88
3×29×83 Posts |
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I once played 3- and 4-dimensional tic tac toe, often with dimensions larger than three. Of course, you'd have to write down the board in two dimensions, and fill in how each square relates to the others with your head. It was just me and some friends, I've never heard of similar games or this Meta Tic Tac Toe before.
Attached are two examples of 4x4x4 games. Last fiddled with by Dubslow on 2012-06-16 at 01:39 |
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#7 |
Basketry That Evening!
"Bunslow the Bold"
Jun 2011
40<A<43 -89<O<-88
3×29×83 Posts |
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Here's the longest example of a 4x4x4x4 match that I could find.
We played two 5x5x5s, but never a 5x5x5x5. |
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#8 |
1976 Toyota Corona years forever!
"Wayne"
Nov 2006
Saskatchewan, Canada
2·3·5·151 Posts |
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We played 4X4X4 in University in the late 70's.
We even played against a computer opponent....but never won. |
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#9 | |
Bamboozled!
"πΊππ·π·π"
May 2003
Down not across
28·41 Posts |
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Somewhere I've a physical 4x4x4 board, though I'm not entirely sure where. It consists of four layers of transparent plastic mounted on pillars at the corners. Each layer contains a 4x4 grid of holes, into which a coloured marble may be placed. |
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#10 | |
Dec 2011
2178 Posts |
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"Programming the IBM 1130 and 1800" by Robert K Louden contains a Fortran implementation of 3D tic-tac-toe. [I don't recall which Edition, if that matters.] My college had an IBM 1620, which had a binary 3D tic-tac-toe program. Functionally, it played identically to the Fortran program I mention. It was very good for computer demonstrations at "open house", but somebody who was good at games could easily beat it. I wrote an IBM 360/370 Assembler 3D tic-tac-toe game, which looked far ahead. It was available on our timesharing system. In the five or so years after I wrote the program, only one person besides myself could consistently beat it. I think I have heard that the game has been "solved". But I don't have a reference. @OP: I haven't heard of your game. You might find the referenced Fortran program of interest, but I don't think anybody would program a game in the same manner, today. Last fiddled with by rcv on 2012-06-16 at 08:32 |
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#11 | |
Bamboozled!
"πΊππ·π·π"
May 2003
Down not across
28×41 Posts |
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Paul Last fiddled with by xilman on 2012-06-16 at 09:28 |
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