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Old 2008-02-03, 11:21   #1
reezer
 
Feb 2007

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Default llrnet - source code?

Hi, is the source code of llrnet available? I would like to port it to other OSs and maybe create packages for them.

Last fiddled with by reezer on 2008-02-03 at 11:21
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Old 2008-02-03, 11:59   #2
em99010pepe
 
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Here you are:

http://stats.rieselsieve.com/downloa...et-sources.tgz

If you get the chance please update the LLR version from 3.5 to 3.7.1c...

Thanks.

Carlos

Last fiddled with by em99010pepe on 2008-02-03 at 12:01
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Old 2008-02-04, 06:55   #3
jasong
 
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"Jason Goatcher"
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Quote:
Originally Posted by em99010pepe View Post
Here you are:

http://stats.rieselsieve.com/downloa...et-sources.tgz

If you get the chance please update the LLR version from 3.5 to 3.7.1c...

Thanks.

Carlos
I think LLR needs to be ported to graphics cards. Let's forget about this double-precision BS and just make a client. Even if it isn't mind-numbingly fast(I think it WILL be mind-numbingly fast), it will still be a way to increase throughput for the various prime searching projects.

Last fiddled with by jasong on 2008-02-04 at 06:56 Reason: deleted "/single-precision" since we obviously need to use on or the other
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Old 2008-02-04, 13:19   #4
Mini-Geek
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"Tim Sorbera"
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Quote:
Originally Posted by jasong View Post
I think LLR needs to be ported to graphics cards. Let's forget about this double-precision BS and just make a client. Even if it isn't mind-numbingly fast(I think it WILL be mind-numbingly fast), it will still be a way to increase throughput for the various prime searching projects.
Even if it's dog slow, it's got to be better than nothing.
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Old 2008-02-04, 23:31   #5
thommy
 
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Originally Posted by Mini-Geek View Post
Even if it's dog slow, it's got to be better than nothing.
wouldn't be worth the effort then...
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Old 2008-02-05, 06:02   #6
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Feb 2007

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Quote:
Originally Posted by thommy View Post
wouldn't be worth the effort then...
Anything that increases the heat output is good imo
If I had an ATI card I would be running the F@H client on it.
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Old 2008-02-05, 09:21   #7
hhh
 
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IMO, if some programmer has to spend several weeks in order to get it working, and then the graphic cards are basically just producing heat out of expensive electricity, and the tests are taking one year because the n increases, then

- the programmers time is better spent finding a girlfriend
- the electricity is better spent making a cup of tea
- the money is better spent buying some real CPU.

I imagine well people letting run their entire computer to finish the stupid test on the graphic card.

Doing nothing is sometimes better than doing something just bacause one can.

H.
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Old 2008-02-27, 13:36   #8
Sloth
 
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Quote:
Originally Posted by em99010pepe View Post
Here you are:

http://stats.rieselsieve.com/downloa...et-sources.tgz

If you get the chance please update the LLR version from 3.5 to 3.7.1c...

Thanks.

Carlos
Did a new client ever come from this? From what I have read 3.7.1 is 10% faster then 3.5. I have no programming skills so just looking at the source code gives me a headache.


S.
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Old 2008-02-27, 17:06   #9
mdettweiler
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Quote:
Originally Posted by Sloth View Post
Did a new client ever come from this? From what I have read 3.7.1 is 10% faster then 3.5. I have no programming skills so just looking at the source code gives me a headache.


S.
I tried dropping the LLR 3.7.1 source into the LLRnet source tree (replacing the 3.5 source), but I just got a load of compile errors. Maybe we should all go over to the Riesel Sieve forum and start bugging them to make an "official" new version (they developed LLRnet in the first place, so if anyone can upgrade it to 3.7.1, they can)?
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Old 2009-09-11, 08:49   #10
PCZ
 
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Does anyone still have the llrnet source code ?
Link is dead.
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Old 2009-09-11, 08:59   #11
axn
 
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Quote:
Originally Posted by PCZ View Post
Does anyone still have the llrnet source code ?
Link is dead.
This works fine for me. Link to source is at the bottom of the page.

EDIT:- Whoops. Too fast. That is link to LLR source code. Ask ltd. He'll probably have a copy of the source code.

Last fiddled with by axn on 2009-09-11 at 09:00
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