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Old 2021-11-28, 11:54   #45
Xyzzy
 
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We benchmarked one of our favorite games.

The results are kinda interesting and unexpected!
Code:
FPS  P E H
136  Y Y Y
139  Y Y N
143  Y N Y
152  Y N N


FPS = Frames per second
  P = Performance cores (6)
  E = Efficiency cores (4)
  H = Hyperthreading enabled?
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Old 2021-11-28, 12:53   #46
M344587487
 
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Game engines don't typically scale well, even the state of the art upper end rarely optimises beyond 8 cores because that's where consoles will be for another decade. It seems that in this scenario E and H cores enabled is most likely just a hindrance to the scheduler.
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Old 2021-11-28, 21:20   #47
Xyzzy
 
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https://www.techpowerup.com/review/d...scaling/8.html

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Old 2021-11-29, 02:17   #48
JWNoctis
 
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Enlightening.

E-cores aside, I'd have thought that hyperthreading would not have produced that ~5% performance penalty after a decade and a half. Something's probably not working as intended with their brand-new thread director or whatsit - But then it's just one game.
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Old 2021-11-30, 01:48   #49
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Rust is an older game that is known for not being optimized.

Another game we play has an option in the settings to only use physical cores.

https://forum.escapefromtarkov.com/t...n-in-the-game/

https://www.reddit.com/r/EscapefromT...hysical_cores/
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