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Old 2013-09-19, 06:02   #1
jasong
 
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"Jason Goatcher"
Mar 2005

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Default Exercise for gaming time

The news recently stated that boys tend to prefer video games over exercise, or some such thing, and it got me to thinking. Would it be possible to come up with an electronically secure way of trading exercise for gaming time or money, WITHOUT the parents needing to verify things? And when I say verify, I mean verifying the exercise, not verifying they haven't broken into the tracking mechanism.

Obviously, it would be a lot easier if the person imposed the rules on themselves and were non-hypocritical, but I'm specifically thinking of hostile users. And, no, I probably don't have the education to fully understand the answer if there is a good one involving,"Yes, it can be done." Just thought I'd throw it out there.
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Old 2013-09-19, 06:06   #2
Uncwilly
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Something like a USB pedometer that is required for the system to run. So many steps are needed for so much game time.
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Old 2013-09-19, 09:42   #3
Brian-E
 
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It's an idea which would be worth every expense invested if it could be made to work.

Perhaps rather than a good technical solution, the most difficult problem would be how to persuade the consumers to buy those games for which you need to exercise, and (therefore) how to persuade designers, programmers and manufacturers to make them. Carrot (market forces) or stick (legal means)? It would be fraught with difficulties either way.

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Something like a USB pedometer that is required for the system to run. So many steps are needed for so much game time.
I've never owned a pedometer. Is it easy with a modern one to fake running or walking by tilting it continually back and forth while you're lounging in front of the TV, does anyone know?
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Old 2013-09-19, 12:42   #4
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I've never owned a pedometer. Is it easy with a modern one to fake running or walking by tilting it continually back and forth while you're lounging in front of the TV, does anyone know?
Sure, but it could be an app instead that the parents load on the child's smart phone (all stealth like). The app senses the amount of play, reports that back to a server and unlocks the appropriate amount of video game time.
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Old 2013-09-19, 21:10   #5
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I think making the exercise the price and the game the reward isn't a great system. Better, IMO, are games like Zombies, Run! (caveat: I've never played) which make the exercise itself an integral part of the game.

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I've never owned a pedometer. Is it easy with a modern one to fake running or walking by tilting it continually back and forth while you're lounging in front of the TV, does anyone know?
Very. Shaking up and down works better. I imagine there are yet better ways.
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Old 2013-09-20, 00:04   #6
TheMawn
 
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Or parents could tell their children to go outside and play once in a while.

Wait, did you say parenting? I have an app for that!

Christ...
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Old 2013-09-20, 11:17   #7
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Quote:
Originally Posted by Brian-E View Post
It's an idea which would be worth every expense invested if it could be made to work.

Perhaps rather than a good technical solution, the most difficult problem would be how to persuade the consumers to buy those games for which you need to exercise, and (therefore) how to persuade designers, programmers and manufacturers to make them. Carrot (market forces) or stick (legal means)? It would be fraught with difficulties either way.


I've never owned a pedometer. Is it easy with a modern one to fake running or walking by tilting it continually back and forth while you're lounging in front of the TV, does anyone know?
My assumption is that the parents would be the consumers and kids would be the rather unhappy participants. Also, the exercising aspect wouldn't have to be an integral part of the game, it could just be an addon that, say, only gives limited access to the game based on the information about the exercise.

Last fiddled with by jasong on 2013-09-20 at 11:18
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Old 2013-09-20, 11:20   #8
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Quote:
Originally Posted by CRGreathouse View Post
Shaking up and down works better. I imagine there are yet better ways.
That would increase your heart rate, possibly by a larger amount than actually walking, so the person might only think they're gaming the system.
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