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Old 2006-04-28, 20:05   #23
Uncwilly
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can a mod please do something about the large attachments?
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Old 2006-05-02, 20:44   #24
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Thanks Greenbank. I had actually looked at that site before but since I did not know that the game was part of the welcome package I did not download it and just looked through the names of the games without success. I downloaded it today and played with it for a bit. I was surprised by how simple the game was. I wonder how it managed to hold my attention for so long back then. Probably because there was only one BBC micro in the lab then and all 40 wanted to play on it.
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Old 2006-05-03, 09:39   #25
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Hmmm... Some of my favorite old games are Phoenix, Pacman, and Elite. Loooong before PCs. Good old days.
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Old 2006-05-03, 10:22   #26
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My favorite was the original Star Wars at Yale.
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Old 2020-07-02, 08:53   #27
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Default GTA III

My favorite Old game is Grand Theft Auto III. I play this game in Xbox 360. just see this thread and my heart again happened to buy this game. I purchase GTA III Xbox Version
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Old 2020-07-04, 05:48   #28
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Nothing beats Lode Runner, Highway Encounter, beside of PacMan, and few others. I think this shows my age, ha! I especially remember the first two, because they were "revolutionizers" in their ways.

Lode Runner was one of the first games coming with a "screen editor", it had like 50 or 100 (or 200?) screens (levels), on top of which you could build your own 50 or 100 more or so (I don't remember the numbers, but they were in this ballpark). I was not so skilled in playing the game effectively, fast reaction in front of the keyboard was not my strong point ever, I mean I had colleagues and friends which were faster and better than me at these kind of games, I was more like the "chess" style player. In spite of the fact that I am an extreme fast typist, I still can't type blind (I have to look to the keyboard from time to time, like few times a minute), and "speed games" are not my range. But having a way to edit your own "puzzles" and tease/torture your friends, well...that's worth the money I made about 20 or 30 of those screens, some of them quite clever logic puzzles, none of them were based on speed, but on logic. Stealing weeks of my friends' lives, haha... Few of those screens became actually famous for a while, but after you knew the "tricks" they were very easy to play, like a sudoku grid that you believe it is impossible, but after you solve it and learn it by heart, it is no fun anymore.

Then, the Highway Encounter I remember for graphics and fluidity of movement. That was one of the few, or first games where the authors were extremely clever to use black and white martians and street, i.e. giving up colors, and use that checkered pattern, which together made possible for the code to run about 6 times faster and the movement was extremely fluid, with no jitter, remember, that was 3.5MHz 8-bit processor, yes, it is not a mistake, those were MEGA hertz, not Giga. All other games, including the classical PacMan, had a jittered and jumpy movement, compared to HE. HE was fluid, like nowadays high-end graphic cards. In the beginning I was thinking, "what the hack? black and white? don't they know that Spectrums are called Spectrums, because they can display colors? Are we in the sixties?". (Edit: the year was '87, the game appeared in '83 but it took a while for those things to penetrate the iron curtain, hardware and software). Then I spent days playing that game with friends, the fluidity of the animation hooked me, and then I spent weeks cracking it with gens/mons to see how it was done.

That game was of real use to me, as later I had to implement a psychological test (required for driving license) for a local Psy Lab, and I used similar ideas. It was my first money I earned as a programmer. But this is another story...

Last fiddled with by LaurV on 2020-07-04 at 06:05
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Old 2020-07-04, 07:16   #29
xilman
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Back in the day I wasted many hours on rogue, nethack and larn.

Even earlier, it was ADVENT and a couple of games for which I no longer know the names. One was a purely text-based lunar landing game, the other used ASCII graphics for a combat game based around a Star Trek theme. I still have the sources somewhere for the latter. It was wrotten in Tiny Basic and ran in 16k of RAM.
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Old 2020-07-04, 07:21   #30
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ASCII Star Trek which is part of the package "bsdgames", and of course "wargames" are amongst my favourite old games
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Old 2020-07-04, 08:06   #31
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Doom from 1993 is my favourite old game, ms pacman is a classic. If we're allowed to go as modern as GTA3 then Deus Ex is up there from 1999. GTA Vice City is good too, Freelancer, Dune 2000, Metal Gear Solid, Crash Bandicoot, Sonic, but now I'm just listing my favourite games.
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Old 2020-07-04, 08:19   #32
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For me: Lemmings
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Old 2020-07-04, 08:55   #33
xilman
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Quote:
Originally Posted by retina View Post
For me: Lemmings
I rather liked Lemmings but never got too far into it.

Wasted quite a bit of time on Doom as well but never became good enough to consider moving on to Doom 2 or Quake.

Anyone remember Theme Hospital? Now there's a strange game. I particularly liked the condition known as bloaty head, and its treatment.

Kill Bill was an underground favourite at MSFT ...
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