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#46 |
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"Composite as Heck"
Oct 2017
3B616 Posts |
Game engines don't typically scale well, even the state of the art upper end rarely optimises beyond 8 cores because that's where consoles will be for another decade. It seems that in this scenario E and H cores enabled is most likely just a hindrance to the scheduler.
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#47 |
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Aug 2002
7·1,237 Posts |
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#48 |
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"J. W."
Aug 2021
5·7 Posts |
Enlightening.
E-cores aside, I'd have thought that hyperthreading would not have produced that ~5% performance penalty after a decade and a half. Something's probably not working as intended with their brand-new thread director or whatsit - But then it's just one game. |
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#49 |
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Aug 2002
7·1,237 Posts |
Rust is an older game that is known for not being optimized.
Another game we play has an option in the settings to only use physical cores. https://forum.escapefromtarkov.com/t...n-in-the-game/ https://www.reddit.com/r/EscapefromT...hysical_cores/ |
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#50 |
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"J. W."
Aug 2021
5×7 Posts |
Power scaling test, at long last: https://www.techpowerup.com/review/i...-power-limits/
In short, 241W is sorta excessive and memory- or thread-bound workloads top out much sooner. |
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#51 |
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Aug 2002
100001110100112 Posts |
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#52 | |
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"TF79LL86GIMPS96gpu17"
Mar 2017
US midwest
24×3×163 Posts |
Quote:
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#53 | ||
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∂2ω=0
Sep 2002
República de California
101101111011002 Posts |
More on the intel-mandated avx-512 neutering:
https://www.igorslab.de/en/intel-dea...ews-editorial/ Quote:
Quote:
Last fiddled with by ewmayer on 2022-01-04 at 02:21 |
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#54 |
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Bemusing Prompter
"Danny"
Dec 2002
California
23·313 Posts |
I wonder if there will be a way to bypass this.
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#55 |
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"6800 descendent"
Feb 2005
Colorado
10111010112 Posts |
Probably not, except for voting with your wallet.
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