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#155 | |
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Quasi Admin Thing
May 2005
17068 Posts |
Quote:
Now, please understand, that GPU72, is a new subproject on a complete different project website. We have already benefit greatly from the credithunters, but it will be a while, before we see that BOINC users only coming to do GPU72 they settle for srbase. Once that settle happens, we will propably see that the users accept crunching for hours and eventually days. But let's wait and see what the future holds. Personally I feel that BOINC should also be able to pick the low hanging fruits in stead of just doing the heavy lifting. Of course as the situation is now, BOINC ressources is best used to go to 78 bit (eventually higher) and prepare for P-1, but in the long run, we could actually attract more users, especially those with ~100 GHzdays/day hardware (my old GPU). Those persons with 100 GHzdays/day hardware are having a hard time with these high bit levels and it is not productive in any way - wether being a BOINC project or not - to exclude certain part of users from participating. So whoknows, maybe in the future, we could do much better, by having a lowhanging fruit for the slow hardware and a heavy lifting subproject for GPU72 at BOINC. That decision still lies in the future, but it could sure meet the demands of both hardwaregroups, if that demand does not become obsolete because we attract hundreds or thousands of TF users, being their from interest in GIMPs more than from a credit perspective ![]() Thanks for your reply, and I do still believe that we should shoot for n<=120M to 78 bit, the ressources are there to accomplish that task
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#156 |
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P90 years forever!
Aug 2002
Yeehaw, FL
165468 Posts |
A BOINC theory question. It seems there are a substantial group of BOINC users that pick projects solely based on maximizing credits earned. What prevents a project from using a credit formula that is a bit more generous than other projects? Since all projects have a similar incentive, why hasn't "credit inflation" set in over the years?
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#157 | |
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P90 years forever!
Aug 2002
Yeehaw, FL
752610 Posts |
Quote:
But I think the big reason was this: There was a general feeling among users that it would be appalling for the discoverer of a new Mersenne prime to have no appreciation for what he has discovered. |
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#158 |
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Sep 2008
Kansas
24·211 Posts |
I don't know anything about BOINC (or BOINC server setup) but could there be two sub-projects for the user to decide? One is GPU72 and the other is GPU82 where TF level 77 and 78 are the low hanging fruit for the long haul, heavy hitters. Guessing GPU cards will only get bigger and better.
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#159 | |
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If I May
"Chris Halsall"
Sep 2002
Barbados
2·5·7·139 Posts |
Quote:
Over on SRBase there are already different classes of work available for the Sierpinski / Riesel WUs. Short, Long and Average. The Long class has an average run-time of ~60 hours. This seems it would map well to the GIMPS TF'ing problem space. Reb could reserve blocks as appropriate for each class. Already empirically demonstrated!
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#160 | |
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"Carlos Pinho"
Oct 2011
Milton Keynes, UK
115238 Posts |
Quote:
Nothing prevents them to increase, problem is the boycott from other teams and users, which at the end it can damage the project reputation. Found the link to a boinc stats page which shows the credit comparison between all projects. https://www.boincstats.com/stats/-1/cpcs |
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#161 | |
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"Carlos Pinho"
Oct 2011
Milton Keynes, UK
3×17×97 Posts |
Quote:
On Boinc world it is fair to say that you can credit the GPU app as many times higher than GPU is faster than the CPU app for the common unit of measurement. |
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#162 |
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1976 Toyota Corona years forever!
"Wayne"
Nov 2006
Saskatchewan, Canada
22×7×167 Posts |
For much of the last week it was 80-100 users.
For the last few hours it has been under 70. Could it be time of day? Could it be waning interest? Could it be people scared off by longer run times of TF78? I really have no idea; just throwing it out there. |
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#163 | |||
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Quasi Admin Thing
May 2005
2·3·7·23 Posts |
Quote:
Quote:
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#164 | |
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Romulan Interpreter
Jun 2011
Thailand
961010 Posts |
Quote:
In our case, going to 77 would be fine for the MOST of the cards (see James tables), then wait till at least a 3-5% P-1 is done, and only then, do the last bit (78) for the remaining candidates. So, 77, P-1, 78. For the "good" cards, i.e. those with good FP64 speed, which can run P-1/LL/PRP reasonable fast, the process (at 100M+ exponents) should be even "worse": 76, P-1, 77. I would kinda "waste" my 2080Ti and 1080Ti running the last bits for candidates with no P-1. I can run about 40 P-1 assignments to 3% in the same time I could run 76 or 77 TF to 77 bits, so you see I could find 1.2 factors by P-1 in the same time I can find only 1.0 factors by TF, at this bitlevel. Last fiddled with by LaurV on 2020-04-05 at 05:45 |
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#165 | |
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Quasi Admin Thing
May 2005
2·3·7·23 Posts |
Quote:
![]() Now let me see if I understand it correctly. As I read you, we should prioritiez 76-77 then 75-77, then 74-77 and if any remain 73-77 bit, before doing 78 bit on candidates already P-1 tested. I'm not sure how you have investigated this, but as soon as we go above n=120M, optimum bit will be 79 bit and around 153M it will increase to 80 bit. Is it your interpretation, that the rule of thumb, is for most if not all n as follows: TF(Optimum bit)-1,P-1 factoring,TF(Optimum bit)? Does anyone know what the daily need to keep the P-1 factorers satisfied is? In other words, how many tests does the P-1 users complete tests each day? |
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