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Old 2019-03-04, 21:03   #133
nomead
 
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"Sam Laur"
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Quote:
Originally Posted by kriesel View Post
Who installed your son's gpu? With careful antistatic precautions?
(Way to get our hopes up and then dash them, by the way...)
I installed everything... I work in electronics manufacturing so ESD precautions are pretty much second nature to me... at work. But at home I tend to wing it. Still, some basic procedures I adhere to.

But happy me, it wasn't the display card after all. The problem only manifested itself as a BSOD in pci.sys ... but the real reason was that memory clocks were set too high. Ah well, that's what you get when you're too eager to play and don't let me run a Prime95 torture test first...
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Old 2019-03-04, 22:46   #134
kriesel
 
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Quote:
Originally Posted by nomead View Post
I installed everything... I work in electronics manufacturing so ESD precautions are pretty much second nature to me... at work. But at home I tend to wing it. Still, some basic procedures I adhere to.

But happy me, it wasn't the display card after all. The problem only manifested itself as a BSOD in pci.sys ... but the real reason was that memory clocks were set too high. Ah well, that's what you get when you're too eager to play and don't let me run a Prime95 torture test first...
...or memtest86+ overnight. Congrats on sorting it out. That's good news it is not a bag gpu card.
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Old 2019-10-04, 01:00   #135
kriesel
 
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Quote:
Originally Posted by nomead View Post
Ok the path of least effort is probably as an attachment, then. So, here it is.
Any chance you could knock out a CUDA8 Windows build of the 2047-gpusievesize mod?
I could bump a system up from CUDA8-capable driver to CUDA10-capable, to use this on a gtx1080Ti, but that would deactivate the older gpu in the system. And similar to that is the case on more than one system here.
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Old 2019-10-04, 02:31   #136
chalsall
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Quote:
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Any chance you could knock out a CUDA8 Windows build of the 2047-gpusievesize mod?
Interesting. A call for an executable?

Is it as difficult to get a native build for Windows environments as it is for a Linux variant?

Sincere question.

This shouldn't be difficult. Empirically it can be,
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Old 2019-10-04, 04:19   #137
nomead
 
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Interesting. A call for an executable?

Is it as difficult to get a native build for Windows environments as it is for a Linux variant?
On Linux it isn't, just make. On Windows... it's a bit fiddly. I'd say it's much more difficult than on Linux. But I still have the environment up and running, so I'll try it at some point today.
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Old 2019-10-04, 13:53   #138
kriesel
 
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Quote:
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This shouldn't be difficult. Empirically it can be,
Last time I tried it, the link step complained that one of the many pieces was 32-bit while the rest were 64-bit, instead of succeeding, and WHICH piece was the exception was a well kept secret.
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Old 2019-10-04, 16:43   #139
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Okay, here goes... I actually had to read my own notes from half a year ago, reinstall the 8.0 version of the CUDA toolkit, and even then, only the third attempt successfully produced executables.

GPU_SIEVE_SIZE_MAX was set to 2047 in params.h
64-bit binary, compiled for both more and less classes. Code generated for these compute capabilities: 30 35 37 50 52 60 61 62 (Unfortunately with CUDA 8.0, anything older than CC3.0 and anything newer than CC6.2 isn't supported)

Also unfortunately I don't have any hardware to test this with... got nothing between GT430 and RTX2060
Attached Files
File Type: zip mfaktc-cuda80-2047.zip (971.3 KB, 375 views)
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Old 2019-10-05, 13:43   #140
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Thanks nomead, this works, in the sense of appears to run properly, and also provides a considerable speedup on my gtx1080Ti. Based on benchmarking there, it looks like if the program was revised to support unsigned-32-bit GpuSieveSize up to 4095 Mibibits, there would be additional slight gains. Running more than one instance adds a small throughput increase.

Last fiddled with by kriesel on 2019-10-05 at 13:48
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Old 2021-04-20, 00:03   #141
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https://developer.nvidia.com/unrealengine

https://developer.nvidia.com/rtx-tech-showcase
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