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#23 | |
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Mar 2006
47910 Posts |
Quote:
I'm just filling the squares up randomly, scoring them, and then looping through all numbers in the base at each cell and checking to see if that gives a higher score. It's not very good at finding good results. But, here are the numbers I've come up with so far: Code:
base-2 m x n m/n 1 2 3 4 5 6 7 8 9 10 11 --+---------------------------------- 1| 1 2 3 4 4 6 7 8 8 8 14 2| 2 3 5 6 8 10 15 16 16 20 20 3| 3 5 7 10 13 16 16 20 23 27 31 4| 4 6 10 15 18 20 22 26 32 33 36 5| 4 8 13 18 26 32 32 35 38 39 44 6| 6 10 16 20 32 37 44 47 50 63 64 7| 7 15 16 22 32 44 63 67 70 78 85 8| 8 16 20 26 35 47 67 71 76 84 87 9| 8 16 23 32 38 50 70 76 91 98 115 10| 8 20 27 33 39 63 78 84 98 128 130 11| 14 20 31 36 44 64 85 87 115 130 134 base-3 m x n m/n 1 2 3 4 5 6 7 8 9 10 11 --+---------------------------------- 1| 1 2 3 5 7 8 9 9 10 12 14 2| 2 7 9 10 12 15 16 17 19 25 27 3| 3 9 14 20 26 27 29 29 30 32 38 4| 5 10 20 27 30 34 39 47 51 62 5| 7 12 26 30 6| 8 15 27 34 7| 9 16 29 39 8| 9 17 29 47 9| 10 19 30 51 10| 12 25 32 62 11| 14 27 38 Code:
Best 20,20 base-10 grid score so far = 289 90350892771301586263 59056468348141822196 88742311110834230599 43989968202268267752 93212235610081861250 89104720180800374226 86416794609054850493 60251326144798379215 40980093254168138128 34771647358505660641 51300003067385728937 52057618615114572542 77258439181867471615 56160895062948987516 12865221517903371976 90622224122369841665 90988450501758713685 26268065447514986466 83667797273953386319 74097429262226166910 Best 25,25 base-10 grid score so far = 443 4878041232441514917877850 1400052450422051321055964 7354557632584853939131025 6561002770536142284009682 3556489375811486212053491 3265657330700088658192174 9841207259929838935776937 7178203018842663769212787 7151859441674100140284371 7274950613929262864818410 6202805328435159586367753 6204114910359072826725053 4271269867737392077424395 0689283774224850350949055 8812813429721464004562379 8307840441889073003957373 0688503227966939138751661 7916914050495956079710405 6399099226510922343191237 1170834983334812009320567 4875443030893662995845801 1448121174086048157503558 2038350647288114303214943 1685807947327438615751480 3095039558031161909193318 Best 30,30 base-10 grid score so far = 1001 474709470127203313966133065225 961276693573805168681741450213 991421306066271265347909850409 068664564407090658963966587086 500028622091070779749850357932 934814123266829536470976906761 985500660996297655942862993987 670507174469810528035828560541 023509417410638645525552670378 091468704206918733548313620121 267193679695451881523086760832 910305409652622634639401275728 615246992237006427028592627183 862856084763475967583539219761 087985119136882881217677782447 118046443443431263283046541355 254494299444461633799656104701 011764071250320331584217939696 951184842557380817724107982083 375542173040181260220405312857 631837589877663931083211664349 698974403795911505039453102264 201884727345148351388869745478 835339193985730065081810200766 269452674231379322959173334137 292351382989671995924434092877 796379927154045397588440296352 410085231988819912351826955175 848555645999968319105723020954 177026707183796807130737498217 |
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#24 |
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Romulan Interpreter
Jun 2011
Thailand
226138 Posts |
wait till Gerbicz reads this thread...
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#25 |
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"Tilman Neumann"
Jan 2016
Germany
26×7 Posts |
Sure, though it's not so impressive either. 1. I start with rectangles containing each of 1 to 9 once at least, the rest filled randomly. 2. I keep track of the best score of random rectangles. When a new highscore turns up, I compute dd=(floor) ((highscore+1)/11), the biggest digit that needs to appear as a neighbor pair if we want to achieve a new highscore. The following rectangles are generated accordingly. Example: highscore=32 -> dd=3 -> we need "11", "22" and "33" as neighbors. So the next rectangles contain "11", "22", "33" and 4 to 9 at least once. 3. When a good random rectangle turns up (say score >= highscore-5), then I try to refine it using point mutations or swaps. Currently in that case I do 1000 attempts with 1 to 10 of such operations. Actually I think that one can do much better. More analysis would help, and maybe something like a good "repair algorithm" could turn out useful. |
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#26 |
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"Tilman Neumann"
Jan 2016
Germany
1110000002 Posts |
Using a new "iterative repair algorithm" I found better base 10 solutions for most mxn-rectangles with m+n>8. Here is the updated data table:
Code:
2x6: score=21
[7, 1, 1, 4, 1, 8]
[0, 2, 6, 5, 3, 9]
2x7: score=32
[9, 2, 7, 5, 2, 1, 8]
[6, 1, 1, 3, 0, 2, 4]
2x8: score=37
[8, 2, 7, 3, 6, 1, 1, 0]
[9, 1, 5, 3, 4, 2, 2, 3]
2x9: score=46
[8, 3, 4, 4, 5, 3, 3, 9, 2]
[2, 1, 0, 2, 6, 1, 1, 7, 2]
3x4: score=26
[5, 1, 0, 7]
[4, 2, 1, 8]
[2, 3, 6, 9]
3x5: score=38
[3 4 7 0 3]
[5 1 2 3 1]
[9 2 6 8 1]
3x6: score=47
[3, 2, 7, 9, 3, 6]
[5, 4, 1, 3, 2, 2]
[6, 1, 4, 0, 8, 1]
3x7: score=65
[8, 4, 7, 5, 5, 8, 1]
[4, 3, 1, 2, 6, 0, 2]
[5, 9, 2, 1, 4, 3, 3]
3x8: score=78
[4, 6, 5, 5, 2, 2, 5, 3]
[6, 4, 9, 1, 0, 7, 7, 8]
[8, 2, 3, 3, 6, 4, 1, 1]
3x9: score=88
[5, 2, 7, 4, 6, 1, 7, 4, 7]
[2, 5, 0, 6, 1, 9, 4, 8, 7]
[6, 8, 1, 3, 3, 2, 5, 3, 8]
4x4: score=43
[3, 6, 2, 8]
[5, 9, 1, 3]
[2, 1, 0, 3]
[4, 2, 7, 4]
4x5: score=58
[5, 5, 3, 3, 0]
[2, 7, 6, 1, 9]
[2, 4, 1, 2, 4]
[4, 0, 5, 8, 3]
4x6: score=76
[8, 5, 2, 3, 1, 3]
[5, 7, 0, 4, 6, 8]
[3, 1, 9, 6, 4, 2]
[1, 3, 2, 5, 7, 2]
4x7: score=99
[1, 7, 7, 5, 6, 1, 9]
[8, 3, 2, 5, 1, 6, 9]
[5, 8, 9, 2, 0, 4, 3]
[4, 0, 6, 7, 4, 3, 2]
4x8: score=102
[6, 9, 1, 2, 8, 3, 5, 7]
[1, 0, 2, 4, 3, 8, 6, 7]
[1, 7, 9, 0, 0, 1, 4, 6]
[4, 8, 3, 9, 5, 5, 2, 4]
5x5: score=78
[2, 7, 6, 7, 4]
[7, 8, 5, 0, 1]
[3, 5, 2, 3, 8]
[3, 1, 9, 2, 4]
[1, 6, 6, 4, 5]
5x6: score=100
[0, 9, 4, 6, 7, 7]
[0, 3, 9, 2, 1, 0]
[1, 7, 5, 4, 6, 6]
[8, 1, 4, 5, 8, 3]
[9, 8, 0, 2, 2, 3]
5x7: score=108
[8, 1, 1, 0, 7, 4, 9]
[0, 0, 0, 7, 6, 3, 4]
[1, 4, 2, 6, 7, 5, 8]
[5, 0, 1, 9, 9, 8, 2]
[5, 1, 0, 3, 3, 2, 6]
6x6: score=108
[6, 4, 3, 5, 8, 6]
[1, 0, 4, 0, 6, 8]
[1, 0, 1, 1, 9, 7]
[5, 2, 0, 3, 1, 3]
[5, 7, 2, 8, 3, 9]
[7, 9, 4, 6, 9, 5]
6x7: score=120
[8, 5, 0, 8, 4, 1, 1]
[1, 0, 8, 7, 0, 1, 9]
[1, 1, 9, 3, 1, 6, 9]
[0, 0, 5, 3, 6, 1, 2]
[1, 6, 2, 5, 4, 8, 2]
[3, 7, 7, 1, 4, 4, 9]
7x7: score=131
[3, 1, 4, 8, 6, 8, 5]
[7, 3, 3, 9, 7, 4, 8]
[5, 7, 6, 0, 2, 1, 4]
[7, 1, 1, 2, 1, 2, 3]
[1, 0, 1, 3, 1, 9, 6]
[2, 0, 1, 0, 9, 6, 0]
[8, 5, 4, 5, 5, 2, 1]
Table of best scores:
x | 1 2 3 4 5 6 7 8 9 10 11 12 13
---+------------------------------------------------------
1 | 1 2 3 4 5 6 7 8 9 10 12 14 16
2 | 2 4 6 8 10 21 32 37 46
3 | 3 6 9 26 38 47 65 78 88
4 | 4 8 26 43 58 76 99 102
5 | 5 10 38 58 78 100 108
6 | 6 21 47 76 100 108 120
7 | 7 32 65 99 108 120 131
8 | 8 37 78 102
9 | 9 46 88
10 | 10
11 | 12
12 | 14
13 | 16
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#27 |
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"Tilman Neumann"
Jan 2016
Germany
26×7 Posts |
My new algorithm is much stronger than the first one for "large" rectangles, like 10x10 or 20x20.
For 20x20, the first algorithm found a top score of 297. The new algorithm gives me 1020 (and that may not be the end, last results were pouring in quickly) Code:
[6, 1, 5, 7, 0, 5, 3, 8, 6, 4, 6, 6, 6, 2, 9, 3, 2, 6, 6, 2] [0, 7, 8, 3, 7, 8, 6, 1, 6, 3, 2, 2, 5, 8, 5, 6, 2, 7, 0, 7] [0, 1, 1, 1, 7, 9, 0, 8, 8, 2, 0, 6, 5, 2, 3, 3, 8, 8, 0, 3] [1, 4, 7, 5, 7, 0, 9, 8, 5, 7, 9, 7, 5, 7, 7, 0, 6, 8, 5, 7] [0, 3, 7, 2, 7, 5, 3, 0, 3, 6, 7, 3, 1, 2, 2, 8, 9, 8, 2, 5] [9, 6, 2, 9, 6, 8, 1, 5, 0, 7, 8, 6, 1, 0, 1, 5, 9, 4, 7, 5] [3, 8, 1, 1, 3, 2, 4, 0, 3, 9, 7, 2, 1, 0, 1, 6, 3, 3, 0, 0] [5, 4, 9, 9, 1, 0, 0, 1, 8, 5, 0, 3, 2, 1, 7, 7, 8, 6, 1, 6] [8, 4, 1, 0, 3, 8, 5, 2, 4, 2, 9, 5, 0, 0, 7, 4, 9, 4, 4, 1] [6, 7, 0, 8, 4, 0, 2, 1, 7, 4, 7, 6, 9, 0, 3, 2, 3, 4, 5, 5] [0, 0, 0, 0, 6, 9, 4, 9, 8, 4, 9, 9, 1, 5, 1, 4, 3, 9, 0, 2] [6, 2, 8, 2, 1, 9, 4, 5, 5, 2, 2, 5, 1, 4, 9, 7, 3, 4, 3, 9] [5, 7, 5, 4, 9, 9, 1, 7, 8, 6, 8, 1, 6, 2, 0, 6, 4, 6, 6, 9] [8, 8, 8, 5, 9, 2, 2, 6, 4, 2, 4, 8, 1, 9, 5, 0, 5, 3, 1, 5] [5, 3, 5, 1, 3, 6, 7, 6, 0, 1, 3, 7, 3, 7, 7, 6, 2, 4, 9, 6] [4, 1, 3, 5, 3, 2, 4, 8, 4, 6, 4, 2, 3, 6, 6, 9, 5, 0, 5, 5] [8, 7, 3, 4, 2, 1, 1, 6, 5, 0, 2, 6, 4, 3, 4, 6, 2, 4, 4, 2] [9, 2, 9, 4, 2, 2, 4, 7, 9, 2, 3, 5, 6, 0, 1, 9, 1, 8, 3, 3] [7, 3, 8, 4, 8, 5, 7, 2, 6, 3, 4, 1, 1, 0, 1, 0, 0, 9, 3, 0] [2, 3, 8, 2, 7, 6, 7, 2, 8, 9, 2, 0, 9, 8, 1, 0, 1, 9, 8, 4] P.S. While writing, I already obtained an new record score 1022... Last fiddled with by Till on 2018-08-14 at 20:29 Reason: Next topscore coming in is 1025 |
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#28 |
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"Forget I exist"
Jul 2009
Dumbassville
26·131 Posts |
only ~624 values need to be checked the others are palindromic to another value checked. I got up to the number 142 checked.
Last fiddled with by science_man_88 on 2018-08-15 at 00:32 |
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#29 | |
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Mar 2006
1110111112 Posts |
Quote:
I'm very interested to hear more about the iterative repair algorithm you've come up with. I've automated the process to score mxn grids with my own code, but my numbers will end up being much lower than yours. |
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#30 |
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"Tilman Neumann"
Jan 2016
Germany
44810 Posts |
Thanks for the compliments and for verifying (also to science_man).
The main difference in my second algorithm is that I have a stack of "good rectangles". I initialize the stack with (random rectangle, iterations=0). Elements are subsequently popped from the stack and modified like in my first algorithm (1000 attempts of up to 10 swaps or point mutations). If a modified rectangle is good relative to other results for the number of iterations, then (modified rectangle, iterations+1) are pushed onto the stack. Interestingly, it seems to be no problem that many identical "rectangles" are added to the stack, because they are randomly-manipulated afterwards. Each copy has its own worth. |
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#31 |
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"Tilman Neumann"
Jan 2016
Germany
26·7 Posts |
Today I found better solutions for a few elementary base 10 rectangles, i.e. for 4x6, 4x7, 5x5, 5x6:
Code:
4x6: score=78 [3, 9, 6, 2, 7, 0] [0, 6, 1, 8, 2, 4] [5, 1, 4, 3, 5, 9] [6, 7, 7, 4, 3, 5] 4x7: score=100 [9, 1, 0, 0, 7, 1, 6] [9, 1, 5, 9, 4, 8, 0] [3, 2, 6, 4, 8, 3, 2] [3, 6, 2, 7, 7, 5, 5] 5x5: score=87 [2, 3, 5, 7, 1] [8, 9, 7, 5, 2] [4, 1, 6, 4, 2] [1, 3, 4, 6, 0] [3, 0, 5, 8, 7] 5x6: score=101 [9, 5, 6, 6, 8, 9] [0, 7, 4, 4, 9, 8] [3, 0, 7, 1, 3, 2] [3, 2, 1, 8, 6, 4] [2, 5, 5, 1, 0, 1] The 5x5 improvement is the most notable; I already thought that the previous solution was correct. |
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#32 |
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"Robert Gerbicz"
Oct 2005
Hungary
22×7×53 Posts |
While waiting for a bus I have found a grid with +3e13 score for base=2;m=10;n=10; so you would need a terrible good scorer to verify even that small grid. For base=3; I have some not so bad result, but the larger bases are much harder.
base=10 results: (lots of these could be non-optimal) Code:
x | 1 2 3 4 5 6 7 8 9 10 ---+-------------------------------------------------- 1 | 1 2 3 4 5 6 7 8 9 10 2 | 4 6 8 10 21 32 37 46 54 3 | 9 26 38 48 66 78 98 116 4 | 43 65 88 126 189 236 277 5 | 98 161 231 291 346 395 6 | 232 304 359 458 488 7 | 375 473 558 665 8 | 584 797 928 9 | 959 1148 10 | 1525 m=1;n=1;score=1; 1 m=1;n=2;score=2; 2 1 m=1;n=3;score=3; 2 3 1 m=1;n=4;score=4; 1 4 2 3 m=1;n=5;score=5; 1 3 5 4 2 m=1;n=6;score=6; 1 6 3 2 4 5 m=1;n=7;score=7; 7 5 2 4 3 1 6 m=1;n=8;score=8; 1 7 2 6 5 4 8 3 m=1;n=9;score=9; 1 2 3 7 4 6 5 8 9 m=1;n=10;score=10; 1 0 7 2 4 8 5 9 6 3 m=2;n=2;score=4; 1 2 4 3 m=2;n=3;score=6; 1 5 3 2 4 6 m=2;n=4;score=8; 1 7 5 4 3 2 8 6 m=2;n=5;score=10; 2 0 6 4 3 9 8 1 7 5 m=2;n=6;score=21; 0 1 6 5 4 8 1 2 7 3 1 9 m=2;n=7;score=32; 6 2 1 5 2 1 4 7 1 8 0 3 2 9 m=2;n=8;score=37; 9 1 7 0 4 1 5 3 8 2 2 3 1 2 6 3 m=2;n=9;score=46; 2 7 1 1 5 2 0 3 2 2 9 3 3 4 4 6 1 8 m=2;n=10;score=54; 2 6 4 1 9 3 3 4 0 2 3 8 1 4 7 2 2 5 1 3 m=3;n=3;score=9; 1 2 3 9 4 8 5 7 6 m=3;n=4;score=26; 4 1 6 9 0 2 1 8 2 3 5 7 m=3;n=5;score=38; 2 8 5 6 1 1 2 3 1 2 9 0 4 3 7 m=3;n=6;score=48; 4 7 2 8 4 6 1 5 3 2 1 4 1 3 6 9 0 3 m=3;n=7;score=66; 5 1 1 7 3 5 2 6 0 2 4 5 3 8 3 6 4 2 9 1 4 m=3;n=8;score=78; 1 3 7 5 3 3 6 6 8 7 0 2 4 9 5 8 4 4 6 1 1 5 2 2 m=3;n=9;score=98; 2 5 7 8 3 0 1 1 2 9 2 8 6 9 5 7 3 4 6 4 0 1 6 7 5 4 3 m=3;n=10;score=116; 8 3 3 2 2 8 5 1 9 0 9 6 5 1 0 4 8 7 0 2 4 9 6 5 1 1 4 3 7 6 m=4;n=4;score=43; 3 6 9 8 7 2 1 3 2 1 3 5 8 0 4 2 m=4;n=5;score=65; 8 5 7 4 4 2 1 3 2 8 1 6 9 3 2 0 4 5 5 0 m=4;n=6;score=88; 9 3 0 7 9 5 4 6 3 2 1 5 7 5 8 1 2 6 7 8 0 4 4 6 m=4;n=7;score=126; 8 5 5 2 2 1 9 7 8 3 4 1 0 5 2 9 4 3 0 1 6 9 6 6 7 7 8 2 m=4;n=8;score=189; 1 7 3 3 0 0 8 1 7 8 4 1 1 6 7 8 1 5 2 4 6 1 2 9 5 1 0 9 5 3 9 2 m=4;n=9;score=236; 5 1 2 1 9 5 8 6 1 1 5 6 2 0 1 7 8 6 9 4 3 0 2 7 1 9 9 4 2 1 8 4 1 3 3 2 m=4;n=10;score=277; 2 7 2 2 1 8 2 5 4 9 0 1 3 5 2 4 5 4 9 3 6 0 1 9 0 7 1 6 3 1 2 2 1 8 7 1 6 2 8 8 m=5;n=5;score=98; 8 7 1 6 6 6 0 3 5 9 2 4 5 3 2 2 7 4 8 1 7 0 9 1 8 m=5;n=6;score=161; 1 1 5 8 2 2 4 5 6 0 1 4 7 4 3 1 0 9 8 3 1 2 7 6 8 9 9 5 6 7 m=5;n=7;score=231; 5 6 6 4 4 9 1 8 5 1 2 1 7 9 1 2 2 1 7 6 5 3 9 0 8 3 0 1 3 0 8 1 4 5 2 m=5;n=8;score=291; 2 3 0 2 3 1 9 4 1 2 7 1 5 3 4 8 2 4 1 0 2 6 8 2 5 8 0 1 6 1 7 5 1 9 2 2 9 9 5 7 m=5;n=9;score=346; 3 4 1 9 2 5 1 9 2 2 3 9 1 5 7 7 0 2 1 2 8 6 1 2 6 3 0 7 8 2 0 4 2 1 6 3 1 4 5 1 3 4 5 3 2 m=5;n=10;score=395; 0 2 3 6 3 7 1 2 5 9 3 0 1 7 6 1 7 1 9 2 4 1 5 2 0 8 3 4 6 1 2 4 8 3 2 9 1 3 2 5 2 9 3 8 2 7 3 9 5 3 m=6;n=6;score=232; 5 5 1 2 7 1 8 1 2 8 3 7 8 0 1 4 6 9 9 7 4 6 1 2 1 9 5 0 0 2 1 3 3 1 2 3 m=6;n=7;score=304; 8 1 3 2 1 3 4 3 8 7 0 3 4 2 5 2 1 7 0 2 9 1 5 4 9 2 1 3 9 1 6 8 5 6 1 9 2 1 0 2 7 6 m=6;n=8;score=359; 1 5 5 2 1 3 4 2 2 1 6 4 2 0 8 4 2 6 1 0 3 2 9 1 5 9 3 1 0 5 7 9 5 3 2 7 8 2 1 4 3 4 7 6 1 8 3 3 m=6;n=9;score=458; 2 9 9 4 5 6 1 2 0 9 7 7 1 4 5 6 9 5 4 3 2 6 3 2 3 1 3 2 2 0 3 8 7 1 3 4 9 8 4 1 5 1 0 0 4 3 1 8 4 2 2 9 4 5 m=6;n=10;score=488; 7 6 4 1 5 8 3 5 4 6 8 4 3 2 8 1 6 2 2 2 4 5 2 0 4 3 7 8 9 1 3 9 5 4 1 0 2 9 1 0 8 3 7 1 6 9 0 3 4 7 3 7 1 2 5 6 3 2 3 4 m=7;n=7;score=375; 3 1 0 2 7 7 1 4 1 5 0 6 1 8 3 4 8 3 1 8 9 6 2 7 2 3 9 2 6 2 9 1 4 6 1 1 5 2 0 2 5 3 0 7 3 3 3 7 5 m=7;n=8;score=473; 1 9 3 9 5 7 1 3 3 5 2 3 0 4 6 8 8 1 7 6 3 5 6 2 3 8 1 2 2 4 5 2 2 9 2 1 4 0 8 1 9 0 6 4 1 7 3 4 1 1 0 3 9 2 7 3 m=7;n=9;score=558; 9 7 4 5 7 4 9 2 5 3 8 0 1 4 3 4 9 7 1 2 8 0 3 2 8 1 1 4 1 7 2 9 5 6 3 3 6 7 2 6 2 1 4 6 9 3 3 5 0 1 2 8 4 0 0 8 3 5 1 5 5 5 4 m=7;n=10;score=665; 9 0 3 2 8 8 5 4 4 6 1 1 6 6 0 2 7 3 2 4 8 3 1 7 4 4 1 7 6 9 8 0 9 3 1 9 8 5 3 9 3 4 8 5 0 2 6 3 1 5 3 5 4 0 5 7 2 1 2 9 3 9 6 6 5 2 9 4 5 3 m=8;n=8;score=584; 8 4 1 1 6 3 9 6 9 4 7 0 1 8 3 3 5 7 3 3 4 8 0 5 4 6 2 4 2 0 1 5 5 0 4 1 5 2 7 5 1 3 9 1 6 8 2 6 1 7 5 2 3 6 9 1 0 8 4 5 4 9 1 2 m=8;n=9;score=797; 1 6 1 9 9 5 2 7 9 6 7 7 3 1 3 2 9 4 5 8 7 2 8 5 6 6 7 0 7 5 0 2 1 3 0 6 9 5 4 1 1 2 0 4 5 5 6 3 7 4 9 6 4 4 6 8 0 3 2 3 8 2 9 1 4 4 7 3 7 1 8 5 m=8;n=10;score=928; 0 7 4 8 5 4 7 1 6 7 5 0 2 8 1 3 1 1 7 9 9 1 2 6 7 5 8 2 0 8 1 3 0 4 6 4 5 9 7 3 5 2 3 1 3 0 4 1 9 6 4 3 8 6 9 5 8 4 2 4 9 8 7 8 6 5 7 2 7 2 8 3 0 0 6 2 5 7 9 3 m=9;n=9;score=959; 3 4 7 4 1 6 4 7 9 4 6 7 1 2 4 8 5 7 4 9 1 8 6 5 0 9 2 5 5 3 6 2 0 4 2 3 2 0 5 7 3 7 1 3 1 1 3 8 3 6 6 5 9 3 7 2 4 8 0 1 6 7 9 2 9 2 9 1 8 5 7 0 9 0 8 6 9 6 8 8 7 m=9;n=10;score=1148; 2 7 5 1 2 0 4 9 5 4 2 9 5 0 2 2 9 3 0 0 4 5 4 7 6 9 1 1 7 9 8 2 6 1 7 1 0 1 8 9 8 5 6 7 4 2 5 3 2 3 1 8 5 4 8 7 3 6 1 5 9 0 4 6 9 8 6 0 4 1 7 7 4 3 5 6 0 8 3 8 7 3 3 9 5 9 1 0 2 2 m=10;n=10;score=1525; 0 5 1 8 7 5 0 1 0 8 1 4 9 8 1 6 8 0 3 3 5 0 5 4 8 1 4 3 4 1 7 7 9 3 1 9 5 8 2 5 2 8 0 1 2 6 5 5 3 7 8 0 2 2 6 8 3 1 1 7 9 9 1 3 1 4 7 2 9 3 5 2 9 0 6 1 4 7 6 9 4 4 6 6 5 5 2 0 7 3 7 1 4 7 0 2 1 1 3 9 |
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#33 | |
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6809 > 6502
"""""""""""""""""""
Aug 2003
101×103 Posts
2·3·7·233 Posts |
Quote:
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