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#3576 | |
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If I May
"Chris Halsall"
Sep 2002
Barbados
100110001001112 Posts |
Quote:
I sincerely hope he's still around (as my late father used to say) "on this bloody ball of wax". |
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#3577 |
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May 2011
Orange Park, FL
3·5·59 Posts |
The drill-downs under "Workers' Progress" — "Overall work" — "Last day/week/month/quarter" are only returning ten names. This started a couple of days ago.
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#3578 |
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If I May
"Chris Halsall"
Sep 2002
Barbados
9,767 Posts |
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#3579 |
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Mar 2014
Germany
7816 Posts |
Am I correct, that the account "GPU Factoring" Is there to reserve TF/LL work fot the users on GPU72? I am wondering, because on the active Assignment Page I can see hundereds of Assignments blocked since many years for LL work, while there is no one working on them and they appear to not be available on the site. Is there something blocking, that shouldn't?
Here some example Assignments: http://www.mersenne.org/report_expon...2206453&full=1: Could be given out for P-1 or LL, but hasn't been worked on for 3 years. http://www.mersenne.org/report_expon...2212753&full=1: Same here ... I could list loads of these. They seem as if they should be released or something. |
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#3580 | ||
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If I May
"Chris Halsall"
Sep 2002
Barbados
9,767 Posts |
Quote:
Quote:
Because of the way I do this, those candidates which are reserved by truly Anonymous (read: non-registered) users using the manual assignment form are transferred to the "GPU Factoring" account. These are what you are seeing -- most of the 3,500 candidates should show a registration date of 2015.05.17 and will be released for assignment once they've been TF'ed to at least 78 bits. Please be aware that my "Observation Spider" is watching the 332M range, and will release candidates at 77 bits if any are about to be assigned to LL'ers at below that. Last fiddled with by chalsall on 2015-05-22 at 14:37 Reason: s/322M/332M/g |
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#3581 | |
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6809 > 6502
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Aug 2003
101×103 Posts
2·4,909 Posts |
Quote:
![]() A lot of what I am doing is 'poaching' the TF work of exponents assigned to LL workers. I understand that you have not sucked them up. As my worktodo's get thin I will hit up the GPU72 server for new assignments. |
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#3582 | |
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Mar 2014
Germany
7816 Posts |
Quote:
That one I know about, but i was wondering about those assignments being held back since years. Before 2015-05-17 there should be no assignments, since GPU72 did not have any assignments available for some months in that range. Could you have a look into those two I posted here with links and check, if they are assigned / available from your site or if they are blocked for no reason as I supposed? |
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#3583 | |
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If I May
"Chris Halsall"
Sep 2002
Barbados
976710 Posts |
Quote:
332206453, for example, is at 76 bits. What part of what I said above isn't clear? |
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#3584 |
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Dec 2014
24 Posts |
Is 78 the optimal bit level for tests at 100M digits then?
Last fiddled with by casmith789 on 2015-05-25 at 08:27 Reason: exponents -> tests |
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#3585 |
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6809 > 6502
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Aug 2003
101×103 Posts
981810 Posts |
That is about the point where P-1 should be tried, before doing the final 2-3 bits.
Here is a chart that shows the cross stop bits for an average GPU: http://mersenneforum.org/showpost.ph...&postcount=413 |
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#3586 |
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If I May
"Chris Halsall"
Sep 2002
Barbados
9,767 Posts |
As indicated by Uncwilly and James, not really -- we should be going deeper.
But, most prefer to do "breadth first" up there, which is why I only brought in those up to 332.6M at less than 78 bits. This was largely to "hold" those candidates TF'ed to less than 78 so they weren't assigned for P-1'ing nor LL'ing. So everyone knows, this is what "Spidy" observed just now: Code:
20150526_180503 INFO: Category 332... 20150526_180504 INFO: 100: 332240089,79,1 (725E76DBE4E2A295C5925514DFEC1EF0) -- Keep: 0 20150526_180504 INFO: 100: 332251531,79,1 (8C5AEFC4A9C359D842A9C1F920D34DC1) -- Keep: 0 20150526_180504 INFO: 100: 332290181,79,1 (9AA1FDE57B7E7330548ADD8DD9E3217A) -- Keep: 0 20150526_180504 INFO: 100: 332388613,79,1 (4EC5ECDEB0F09B390194E368D3CEFDC1) -- Keep: 0 20150526_180504 INFO: 100: 332438479,79,1 (3ADB82AF6A934DD71FEED251FBEEDB5D) -- Keep: 0 20150526_180504 INFO: 100: 332442211,79,1 (09A2E6050A4BD6CC4A38888F9D8B1196) -- Keep: 0 20150526_180504 INFO: 100: 332466361,80,1 (AE51CBDDB07EC429197AD04591E4D025) -- Keep: 0 20150526_180504 INFO: 100: 332466451,79,1 (24CC1498870CE1888A513A41EAF363D9) -- Keep: 0 20150526_180504 INFO: 100: 332466457,79,1 (2710DE41DF8C594F0B4FD062D14FC802) -- Keep: 0 20150526_180504 INFO: 100: 332193109,78,0 (439A5C7B00EA224948C36664CF6B2E2D) -- Keep: 0 For those doing TF'ing work up there, it would help the project more if you did "depth first". Although be aware that taking a candidate up to 78 or so can take a day or so even on a really good GPU. |
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