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#23 |
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Jan 2005
Caught in a sieve
5×79 Posts |
Hey, guys,
It looks like an invitation code is required to join the BOINC project. How would I go about getting one of those? Thanks! |
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#24 | |
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Quasi Admin Thing
May 2005
2×3×7×23 Posts |
Quote:
![]() Take care KEP |
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#25 | |
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"Lennart"
Jun 2007
25·5·7 Posts |
Quote:
Look in the main page In the first section About SRbase Lennart |
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#26 |
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Dec 2010
Ava, Missouri
23×5 Posts |
Yeah, the instructions are not clear ...
You have to goto the website first, attempt to login, and then it will let you create an account. That's when you use the invite code... After that's done, then you follow the directions to add the project to your BOINC manager. Neo |
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#27 | |
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Jan 2005
Sydney, Australia
1010011112 Posts |
Quote:
Only problem I've had with this new BOINC project is that they run out of work too often. Primegrid never runs dry. With respect to Sieving, PG also allows us to sieve using our NVidia GPUs. Dunno why Rebirther hasn't set that up for SRBase yet. |
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#28 | |
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Quasi Admin Thing
May 2005
2·3·7·23 Posts |
Quote:
KEP |
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#29 |
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Jan 2005
Sydney, Australia
14F16 Posts |
OK thanks for the info KEP.
It appears that SRBase is attracting some crunchers who wouldn't normally be seen on any of the non BOINC math projects. I think its good to see some activity. |
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#30 |
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Quasi Admin Thing
May 2005
2·3·7·23 Posts |
It is very good, because even though we are a few very dedicated crunchers at the mersenneforum, then weather we like it or not, our resources is getting stretched more and more thin, so it was about time to go BOINC if we would like to see all the started base move towards significant levels, within reasonable time. Eventually not even BOINC will be able to run out of work, because the n-range and the amount of remaining k's in a high-n level is going to be many enough to keep a sustainable flow of work at BOINC, weather or not sieving is implemented at srbase.
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#31 |
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Jan 2005
Sydney, Australia
1010011112 Posts |
KEP do you mean like 17 or Bust and its incredibly long running tasks?
Personally, I cannot stand such long runners and I'll switch to another project. For example, in November and December I was running a project called BOINC@Fiit and I had some tasks that ran for over 1000 hours. One completed OK but I lost the other two I was running on a different PC as I inadvertently re-booted it. The stupid project doesn't have checkpointing enabled so I lost all that CPU time (and electricity). Consequently, I'll never run that project again. |
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#32 | |
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Quasi Admin Thing
May 2005
96610 Posts |
Quote:
For the bases with a low conjecture (conjectured k<=10K), it is most likely, that computation time required per test, will eventually reach the times that you currently see on SeventeenOrBust since the increase in computation speed will not be able to keep up compensating for the increase in the size of the numbers tested. So as you can see, Rebirther has the possibility of offering plenty of small workunits, it may very well be so for the next hundreds of IRL years of using BOINC, before all 2063 bases reaches an n level where testing time will frequently be above 1 hour. Another fact is that it may very well be several decades before all bases<=100 is tested to n=25K. Personally I hope that Rebirther will eventually offer very long tests, since that will attract some entirely new kind of users. But who knows, what the future will hold for us
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#33 |
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Jun 2009
12548 Posts |
I think it would be best to offer two or three subprojects so users can decide which runtime they prefer.
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