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Jun 2003
2·7·113 Posts |
Quote:
http://www.ams.org/journals/mcom/201...-2012-02641-X/ If any one has a copy could they PM it to me? Thx |
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#2 | |
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"Mark"
Apr 2003
Between here and the
635210 Posts |
Quote:
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#3 |
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Just call me Henry
"David"
Sep 2007
Cambridge (GMT/BST)
5,881 Posts |
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#4 |
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Jun 2003
2·7·113 Posts |
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#5 |
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"Mark"
Apr 2003
Between here and the
24·397 Posts |
I do not have a heuristic on how percentage of factors will be missed vs how much faster a GPU version would be. In other words, if it is twice as fast, but misses 50% of the factors, it is a wash. I also stated before the there is an issue of "smoothness". I would have to exclude a number of p from being sieved in the GPU because they are not smooth. I would need the factorization of p-1 to know how smooth each p is and that would also impact throughput.
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#6 |
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Apr 2013
Durham, UK
3F16 Posts |
I have written a GPU sieve using Pollard Lambda (Kangaroo) and while it is performance competitive to the CPU code over small ranges of n values it loses massive amounts of performance over larger ranges.
Its also worth noting that the Kangaroo method finds pretty much the same number of factors as the CPU BSGS code when run for enough loops but a slight reduction in the number of loops run can result in a massive fall in factors found |
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#7 | |
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Jun 2003
2·7·113 Posts |
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Though using the factors of p-1 might (or might not) make the program faster. Last fiddled with by Citrix on 2014-06-23 at 01:30 |
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#8 |
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Jun 2003
2·7·113 Posts |
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