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#23 |
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Undefined
"The unspeakable one"
Jun 2006
My evil lair
11000010100002 Posts |
For a non-gamer like myself whatever difference there is between starcraft and minecraft is lost on me. I would have just assumed they were mostly the same thing while reading your CV when you apply to be a minion.
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#24 |
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Romulan Interpreter
Jun 2011
Thailand
965310 Posts |
Why? I would argue to that! Beside of the fact that I fully agree with what retina and cheesehead said above (yes, none of those games have a place in a CV, except for very particular cases), if I would be in the situation to chose between a "Starcraft player" employee and a "Minecraft player" employee, I would have no doubt and close the last. It is "strategy" against "ingenuity", and "ability to plan ahead" against "thinking out of the box". It is the ability to command an army (in Starcraft you spawn a lot of minions and put them to do things for you), against the persistence and intelligence (in Minecraft you are wondering around alone "inventing" cute/useful things). Of course, for a management position I might reconsider. I like strategy games, but in my company, is not a strategist what I need, but an intelligent worker with a good attitude. For the records, I didn't play Starcraft since the "Brood War" generation (was it 18 years ago?), it is still one of my favorite games, together with the (classical) Warcraft from which was derived, and I never played Minecraft, except for watching my girl playing it (and kibitzing) before she discovered smartphones, but if I would be an employer, from the two guys (the Starcraft player and the Minecraft player) I would prefer the guy who plays Minecraft. There is a long motivation of "why", let's say for a start that in my company I would prefer to do the strategy myself and let the minions, as retina said, to find solutions. But not only.
Last fiddled with by LaurV on 2014-06-14 at 06:11 Reason: /s/ingeniousity/ingenuity/ +add clarifications |
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#25 |
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Tribal Bullet
Oct 2004
354310 Posts |
There's a delicate balance with the application process for a job. Joel Spolsky has a popular software engineer blog, which has posts on resumes and interviews that are also applicable to engineering jobs.
TheMawn, this will not be the last time that getting along will require some kind of compromise on your part. If proficiency with games becomes more acceptable to employers, you may just have to be satisfied with being right. As a coworker and friend once asked me, 'is this the hill you want to die on?' |
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#26 | |
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"Jeff"
Feb 2012
St. Louis, Missouri, USA
13×89 Posts |
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Of course, this is problem with HR depts in general. The science is pretty clear that video game players develop better resource and time management skills than non-gamers. There are other less proven benefits as well, that may include spatial reasoning and memory. There are also people with addictive personalities who waste a lot of time gaming, so it's not all Shangril-La. If you were applying for a job at a young tech company putting gaming as a hobby might be viewed positively. If you were applying for a job in South Korea, Starcraft might be a necessity. |
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#27 | ||
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∂2ω=0
Sep 2002
República de California
1164710 Posts |
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Most of the alleged "benefits" of video gaming I've seen strike me as self-referential ... "playing X is shown to lead to improved skils at playing X." Now if one is applying for a job at a game-SW outfit, fine. Otherwise you might just as well put "my adult fetish and bondage hobby helps me develop better time management and interpersonal skills ... I have to accept that I'm not always in charge and learn to cooperate..." |
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#28 | ||
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If I May
"Chris Halsall"
Sep 2002
Barbados
100110001001112 Posts |
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I'm actually quite shitty at it, but I appreciate that Go is to Chess as Chess is to Checkers. Quote:
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#29 | ||||
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"Jeff"
Feb 2012
St. Louis, Missouri, USA
13×89 Posts |
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As for links? Let me google that for you: http://www.ncbi.nlm.nih.gov/pubmed/24295515 http://www.huffingtonpost.com/2013/1...n_4164723.html http://www.scientificamerican.com/ar...-of-education/ If I had two equally qualified candidates and one played certain games (a set of which Starcraft would certainly be a member) and the other did not, that would be enough for me to give them the advantage. Although I wouldn't rule out the person with the adult bondage fetish/hobby. |
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#30 | |
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"Jeff"
Feb 2012
St. Louis, Missouri, USA
22058 Posts |
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If that's the way you read it, I apologize. Perhaps I should play some text based games to improve my writing skills. |
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#31 |
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∂2ω=0
Sep 2002
República de California
2D7F16 Posts |
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#32 |
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May 2013
East. Always East.
11·157 Posts |
My parents hosted an evening to celebrate my graduation tonight, with a larger group consisting of family and friends (the one we did a week and a bit ago was with just my friend's family). Among the guests was a guy who works in sales consulting and has done a LOT of interviews and looked at a LOT of resumes and his reaction was "Some 'professional' told you that it would be a good idea, right?" right before I was able to add that "some 'professional' told me it would be a good idea."
The discussion has shifted to whether or not video games (certain ones) can be an asset and I will for the rest of my days assert that yes, but I've understood that I've been mislead into believing that, among other things, employers give a shit about my passtimes outside of work. The guy I was speaking with said that they probably do care, but that's what an interview is for. If someone asks in my interview what my hobbies are, I'll talk about the outdoorsy stuff first like biking and swimming, and second will certainly be the strategic thinking games, among which sits Starcraft and I'll have a much better idea to explain why I like it and how I credit it with keeping me sharp. He completely agrees with that approach. LaurV has experience with both Starcraft and Minecraft, and I have (extensively ) played both. Starcraft is real-time strategy. I like to start with Chess in my explanation, because most people have an idea of what that is. The key differences are:
Minecraft is a game set in a world made of cubes, which are, for the sake of reference, a cubic meter in volume. Your character occupies a 1x1x2 space. Dirt "blocks" can be dug up with a shovel, stone "blocks" can be mined with a pickaxe, tree "blocks" can be chopped down with an axe, etc. There are also "ore" blocks which can be processed to make other things. For example, in the "crafting" interface, eight stone blocks placed in a square around an empty middle space can create a furnace (also a 1x1x1 block) which can convert iron ore into an iron ingot, using fuel (wood from a downed tree, or coal also mined from the ground) which is then converted into some sort of tool, for example. The tools give you different options, many of which are provided by members of the community who have created mods for the game, adding pipes and pumps, electricity and more complex machines, etc. If you're bored of clicking on blocks in a hole in the ground to get enough stone to make your big castle (only clinically insane people don't get bored), then you could build a mining machine which mines for you, so you can spend your time building instead of gathering. (There is a game mode that has no gathering and provides you with all the blocks you want so you can get straight to building if the rags-to-riches adventure does not suit you) Frankly, I've gotten bored of Minecraft. I've built a scale replica of the main building at Chichen-Itza, a half-scale replica of the great Pyramid, and a ten-floor maze, among other things. I preferred managing the logistics of having two dozen mining machines feeding me more ore than I can process and having to balance the processing power at different stages and the power to feed the entire machine. I prefer Starcraft and I would bet on the Starcraft player being smarter, more accurate and faster than the Minecraft player, but maybe less creative and slightly less outside-the-box. While Chris' story is fairly relevant, he also passes judgement on something he hasn't done in twenty years. I would give today's avid Starcraft player much more credit than thirty years ago's avid Pac-Man player. Anyone who says playing Chess is great but playing strategy video games is bad has their head so far up their ass they're choking on their own hair. Alternatively, they're so far in the past that they have hair
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#33 | ||||
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∂2ω=0
Sep 2002
República de California
19×613 Posts |
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Again, it's great that you enjoy your viddy games, but I fail to see anything relevant to real-world work, even to gaming software development (as opposed to game testing), except in terms of having an idea of what kinds of game elements best foster addiction. |
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