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#1 |
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May 2004
New York City
2·29·73 Posts |
The basic game is as follows:
Each player is given ten cards numbered 1 through 10. In sequential rounds, each player selects one card to play, with value unknown to the other player(s). The player who plays the highest valued card wins that round and collects points corresponding to the values on the cards played in that round. Ties are ignored. Played cards are removed. The player with the most points after 10 rounds wins. The object is to win, and to win as many points as possible. Is there any strategy that is an improvement on random selection? Now suppose there are three players A, B, and C, and a referee to look at the played cards. "A" is told nothing after each round. "B" is told who won after each round (or whether there was a tie). "C" is given full information after each round, about who played what and thus who won and how much. Does player "C" derive any benefit from all that information? |
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#2 | |
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Undefined
"The unspeakable one"
Jun 2006
My evil lair
22×1,549 Posts |
Quote:
Last fiddled with by retina on 2008-11-26 at 17:19 Reason: Oops, I forgot to use the spoiler to increase the down force. |
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#3 |
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Cranksta Rap Ayatollah
Jul 2003
12018 Posts |
Since playing a 1 is a guaranteed loss, it would be beneficial to play it against a 10. Since C knows the probabilities that A and/or B have a 10 on hand, then C can increase his chances of playing his 1 against a 10
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#4 |
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May 2004
New York City
108A16 Posts |
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