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#23 | |
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"Lucan"
Dec 2006
England
2·3·13·83 Posts |
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Short of emulating double precision using single precision, the task is impossible. |
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#24 | |
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Tribal Bullet
Oct 2004
3,541 Posts |
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Nobody's tried a proof of concept with a graphics card because you don't have to try hitting your head with a hammer to know that it's a bad idea. PS: do you want to prove this to yourself? That's an admirable notion. Msieve contains a reasonably compact FFT multiplication library written in C; if you teach yourself the necessary programming skills then you can move the code over yourself, and see how long a multiply at a given digit level takes. I can shortcut the process and tell you it will take forever, but your tone makes me think you won't believe me. What do I know, I've just been doing this for over a decade. Last fiddled with by jasonp on 2008-05-14 at 11:36 |
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#25 | |
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Account Deleted
"Tim Sorbera"
Aug 2006
San Antonio, TX USA
17·251 Posts |
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I'm not blindly believing cranks at the drop of a hat and taking all they say as gospel truth, but really - what is double precision exactly and why is it so important? p.s./sidenote/on a related note: if we had quad-precision CPUs (and coded to use them fully), would the searching be sped up by as much as the single-double jump? |
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#26 | |
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"Lucan"
Dec 2006
England
145128 Posts |
Quote:
the number +33 guard bits. In single precision I think you need more "guard bits" than you have bits left over. As for "quad precision", the answer is more than "double" speed improvement but not as impressive as going from impossible to feasible. |
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#27 |
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Sep 2002
1001010002 Posts |
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#28 | ||||
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"Richard B. Woods"
Aug 2002
Wisconsin USA
22×3×641 Posts |
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Read this thread, listed at the top of the Hardware Forum thread listing: "Sticky: The prime-crunching on dedicated hardware FAQ ". Follow the links to past threads, and read those. It won't be easy reading. (Eventually, maybe, someone will summarize it all in a single narrative on the wiki.) Quote:
Last fiddled with by cheesehead on 2008-05-15 at 06:32 |
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#29 | |
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"Richard B. Woods"
Aug 2002
Wisconsin USA
1E0C16 Posts |
Quote:
Last fiddled with by cheesehead on 2008-05-15 at 06:38 |
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#30 |
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A Sunny Moo
Aug 2007
USA (GMT-5)
624910 Posts |
Maybe we should start lobbying IBM/Sony (I think IBM is who developed the Cell processor) to make the next version of the Cell processor (and thus, hopefully the PS4) with dual-precision floating point capability?
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#31 |
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(loop (#_fork))
Feb 2006
Cambridge, England
11001000100112 Posts |
The next version of the Cell does have dual-precision floating point capability; it uses DDR2 memory of up to 16GB per processor, 3.2GHz clock, two processors in a blade, four DP operations per SPE clock cycle. The blades fit into a 'BladeCenter H', a snip at $8000, and cost $10000 each. $10k for 217GFlops peak, so $46/Gflop-peak, versus $16/Gflop-peak from Q6600 white-boxes.
http://www-03.ibm.com/systems/info/b...s22/index.html Last fiddled with by WraithX on 2016-02-15 at 05:13 |
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#32 | |||
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"Richard B. Woods"
Aug 2002
Wisconsin USA
22×3×641 Posts |
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Hmmm ... There's a very interesting sentence in their PDF (http://www-03.ibm.com/technology/cel...rief_5-02b.pdf) about simulations for the petroleum industry (italics are my emphasis): Quote:
(Take that, creationists! Though .. I suppose they'll point to the word "create" just before what I italicized, and say IBM has programmed Creation ... ... to which the comeback would be, "You mean ... that ... God ... is ... an algorithm grown on Simudyne's simulation platform?") Last fiddled with by WraithX on 2016-02-15 at 05:13 |
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#33 |
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"Richard B. Woods"
Aug 2002
Wisconsin USA
22×3×641 Posts |
Mini-Geek,
I think I owe you, Jasong, and the others a better answer to your post #25 ("Can someone please explain ... what is double precision exactly and why is it so important? ... if we had quad-precision CPUs (and coded to use them fully), would the searching be sped up by as much as the single-double jump?") than I gave in post #28. I'm working on a reasonably short way of condensing the single-versus-double discusion, and will post it when done. Feel free to nag me if you don't see it here soon. Last fiddled with by cheesehead on 2008-05-18 at 08:09 |
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