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Old 2013-07-08, 18:35   #13
lorgix
 
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Sep 2010
Scandinavia

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Thanks for the polynomials! I haven't gotten around to poly selection on GPU yet, so this saves days of CPU-time.

Hopefully someone will improve on the second one.

You seem to know your way around the parameters, so I guess this is what's called 'bad luck'.

I might get a used GTX560Ti or something like that (ideas?) so that I have some GPU-power to experiment with.
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