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[QUOTE=MyDogBuster;343910]
90*748^116015+1 is prime [/QUOTE] Well done! I wanna be next, there's been enough of a dry spell if you ask me... |
7019*10^881309-1 (881313 digits)
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[QUOTE]7019*10^881309-1 (881313 digits) [/QUOTE]Nice one Borys - 93 on the big list
CRUS's largest to date:bow: and R10 is now a 1ker |
Thanks, still one remaining for R10 and another one for S10 :boxer:
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Good one! Stamina pays off in the long run...
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[QUOTE=Cruelty;344954]7019*10^881309-1 (881313 digits)[/QUOTE]
Awesome! |
The depressing part is that I calculate only 19.56% chance of a prime by n=2M for r10.
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What is really needed is a fixed-k non-base-2 GPU sieve similar to srsieve :smile:
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An excellent reward for three years of persistence. 8579*10^373260-1 seems to have been your previous R10 prime...
Willem. |
[QUOTE=Cruelty;344992]What is really needed is a fixed-k non-base-2 GPU sieve similar to srsieve :smile:[/QUOTE]
Unfortunately we are a way from doing that. BSGS needs too much memory so the GPU is not practical. Memory light methods are not very smooth. |
[QUOTE=rogue;345012]Unfortunately we are a way from doing that. BSGS needs too much memory so the GPU is not practical. Memory light methods are not very smooth.[/QUOTE]
This has been discussed in the past. [URL]http://www.mersenneforum.org/showthread.php?t=16250&highlight=bsgs&page=3[/URL] Is the memory usage dependent on p or the range of p? Also you talk about needing 256 sets of 80MB data as there are 256 cores. Is there a way to utilize multiple cores on the same set of data? Another option is to make it use only a few cores(as many as possible) and expect the user to also run a thread of mfaktc to saturate the gpu. |
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