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Favorite old game
I enjoyed Maze Wars (see [url]http://www.digibarn.com/collections/games/xerox-maze-war/index.html[/url]). Friends and I wasted many a night playing that game on Imlacs at NASA Ames Research Center. Of course, it was valuable QA for the network as no other program but as big a strain on the system.
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I remember that, but a later incarnation. My favorite of the past was 'rogue', my namesake. It was a rather difficult RPG, but lots of fun and rather addicting. The variant I played was AT&T's Advanced Rogue, which came around a few years after the original.
Another Unix game from the 80's was Greed. In Greed you had a grid of 20 rows of numbers (all single digits) by 80 columns. Moving in any direction you would move the number of squares as the number you stepped on. The object was to complete as much of the grid as possible. Completing 80% was not easy and I've never seen anyone over 90%. |
[QUOTE=Prime95]NASA Ames Research Center[/QUOTE]
Clickworkers is part of that. Would you know anything about Clickworkers? It shut down about a month ago. It was probably my fault because I did craters and no one else did at that time apparently. |
[QUOTE=clowns789]Would you know anything about Clickworkers? [/QUOTE]
I worked at AMES Research Center in the summers 1976 and 1977. That was a bit before Clickworkers time. |
Adventure is a fun game... It was my first exposure to computers...
[url]http://www.rickadams.org/adventure/c_xyzzy.html[/url] |
Me too. Adventure was the first game that took 20+ hours for me to finish.
Zork was another one. |
My favorite oldie was an early version of Lunar Lander where you entered a number of gallons of fuel to burn and if you were successful at landing, it gave a message of "Way to go Buck, you made it!". I first ran into a copy in 1981. By the end of the year, I had re-written the code so that it gave a graphic image that showed the ship landing. I also figured out that it ran on a simple variant of D=.5AT^2 using a fixed value for gravity. I modified the formula for landings on Earth, Mars, and Jupiter. Jupiter was the tough one. The ship almost couldn't carry enough fuel to make that one. One other mod I made was to incorporate an accurate formula to determine how big your crater was if you failed.
Games today are much more complex to say the least. Fusion |
Well, I'm only 18, but I have played MazeWars. Back in middle school, the nerdy tech guy set up MazeWars on like a local talk network using some old Mac Classics. I TA'ed for him and it was great fun playing that game with him and some other TAs during lunch or whenever.
Good times, Andrew |
Is this old enough?
In 1981 I got the first ever computer I owned myself. A Sinclair Research ZX81.
After previously using RML380Z, Apple II, Commodore PETs at school and a friend's home-built ZX80. Although this machine had only 1KByte onboard RAM, you could do cool stuff by coding in Z80A assembler (no bloatware here) and unlike the ZX80, the machine was able to keep refreshing the screen display while working! (albeit with a performance penalty). I also bought the (then) massive 16KByte Ram expansion pack which plugged in the back on a PCB edge connector and was notorious. Both for a tendency to overheat with all those RAM chips and the intermittent contact of the edge connector which tended to cause spurious crashes! Solutions to this involved large amounts of sticky tape to physically stabilise the memory expansion. The machine used casette tape for storage. It was said at the time the ZX81 had the cpu power capability to control a power station! To show off this awesome capability my favourite game was 3D Monster Maze. It is available on the net now in various emulator forms but I found this one if you want to try it and get a flavour. [url]http://www.demonstar.co.uk/document.php?id=8[/url] Just download and unzip it to run on Windows. The original was in monochrome only and had more blocky graphics but this one is pretty true to the original, (more like a sequel for ZX Spectrum) and includes a realistic tape loading section at the start. Brings back memories! eg "Rex lies in wait" ROFL. I loved the ZX81 so much I later got a second one, but I think they later got cannibalised for electronics parts like the UHF modulator and chips. By then I'd moved onto *really* powerful machines like Dragon 32 and BBC Micros! (6809/6502 respectively). The BBC had an excellent clone of the "Defender arcade game" with extremely smooth left/right scrolling and polyphonic sound. I still have these somewhere but they live in the attic, and no, before you suggest it, they won't run prime95. Going back further in time, I recall "Temple of Asphai" on the Commodore PET where you walked around a 2D maze. We had PET diskette drives to load that from though. The 4040 dual disk unit was about the size of today's PCs and interfaced using an IEEE-488 bus. We also made up some pretty cool PET games of our own, by writing directly to PET's screen memory (using Basic "poke" to location 32768 onwards) or 6502 machine code. We had access to the PETspeed compiler which gave our creations warp-drive compared to interpreted BASIC. An early example (I was probably 11) involved a keyboard-controlled racing car (actually a "V") which had to stay between a pseudo randomly winding race track which was scrolling up the screen. By clever coding the 2D road had narrow and wide stretches, junctions, collision detection, even other cars to avoid or overtake! With a bit of assembler to implement 4 directional scrolling, we advanced to space games, with psuedo-randomly placed "." to form a starfield background. Those were the days. The DIY-written games sometimes got the best laugh. We made our own lame clones of things like "Space Invaders" the arcade machine or pong the TV tennis game. The discovery of algebra and trig functions like sine and cosine to fly something in a circle was a good introduction to the math we started learning in math class a few years later LOL. |
My father was a teacher and had access to a Commodore PET 2001.
In the school holidays we took the PET home and i played my favourite games - miner and [URL=http://www.computerspielemuseum.de/katalog.16.html]frog[/URL]... I also had an [URL=http://www.heimcomputer.de/konsolen/intertonvc4000.html]Interton 4000[/URL] and loved to play [URL=http://www.dieterkoenig.at/ccc/it/s_it_games_04.htm]tank battle[/URL] and [URL=http://www.dieterkoenig.at/ccc/it/s_it_games_07.htm]sea/air battle[/URL] with my dad. Some years later the C64 entered my life and a plethora of games became available... Tau |
There is an old old game that I played on the BBC micro at school back in the mid 80's. I don't remember it's name and maybe xilman on other UK old hands can help me on this. It was a very simple sort of god game where you had to allocate workers to food, flood control (I think there was a dyke somewhere in the game) and maybe one or two other activities. After each turn some random events happened and you either got a population increase or decrease.
It is a far cry from the games today, more than twenty years later. Just got myself Civ3 Conquests :devil: But I will never forget that game. |
M.U.L.E on the Commodore 64.
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MULE is fun - have it for the original NES, but most of those games don't work for me anymore... wonder if I can find a decent ROM this evening after I get home
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I like Phantasie from SSI and Lord Wood, and I still enjoy Colonization.
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Lucasarts Monkey Island -series! Those still grabs me even today ;)
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i wouldnt consider this an oldie.. cuz it got shutdown by EA Inc. in september of 2004 but it was the greatest game ive ever played.. and ive played a couple thousand games on every console virtually. from atari to ps2 to PC.
it was for the pc, you were a space pilot in space. several solar systems and planets and sectors. it cost 30 million to make it and 5 years to complete. it was made by Westwood Studios *command and conquer makers*!!! but EA bought them out and release Earth and Beyond. then after exactly 2 years of service it got shutdown. it was a scifi MMORPG> definitely a badass game! so now friends of mine *and a couple thousand spectators* are trying to bring it back. google search earth and beyond or enb in web or images and you'll know what i mean :) badass game! [I]Edit: Extra large inlined pictures removed. Please use the attachment function.[/I] |
Spaceward Ho!
Interplanetary military/economic game, but simple enough to play quickly. Was mac-only for years in the early 90's, then a PC version made us happy. -Curtis |
[QUOTE=garo]There is an old old game that I played on the BBC micro at school back in the mid 80's. I don't remember it's name and maybe xilman on other UK old hands can help me on this. It was a very simple sort of god game where you had to allocate workers to food, flood control (I think there was a dyke somewhere in the game) and maybe one or two other activities. After each turn some random events happened and you either got a population increase or decrease.
It is a far cry from the games today, more than twenty years later. Just got myself Civ3 Conquests :devil: But I will never forget that game.[/QUOTE]Can't help there. I didn't get my hands on a BBC micro until long after they became museum pieces. Speaking of museum pieces, I came across a bunch of Suns today hidden under a bench in the lab --- several SS2, a SS1, a SS5 and an IPX. My collection already includes a SS1 and an SS5 but I'm very tempted by the other systems. Not sure about my favouite games from the mists of history. The RML 380Z had a bunch of them, including several written by a friend of mine. His 3D noughts and crosses played a very mean game and hammered most challengers. "Snake" was real fun in those days, as was a Star Trek written in tiny Basic. There was a space traders game written in Basic which was really addictive but I can no longer remember its name. That one dates from the late 70's; I played it on an early 380Z in 79 or so and remember loading it from cassette tape. I was playing Crowther & Woods' creation over 25 years ago. It was called ADVENT in those days and was wrotten in FORTRAN-IV. The username "xyzzy" has been taken on the forum, but "plugh" may still available, AFAIK. Never did get into Zork. Derivative upstart from DEC IMO. Probably my favourite game of recent years was rogue, later to mutate into nethack. For multiplayer games, it has to be "hunt". All are playable on vt100-compatible terminals. Which reminds me: I'd love to get an honest-to-$Deity VT100 for my collection. The closest I have is a vt420. Paul |
[QUOTE=xilman]Probably my favourite game of recent years was rogue, later to mutate into nethack. For multiplayer games, it has to be "hunt". All are playable on vt100-compatible terminals.l[/QUOTE]
If you are interested I actually have the source to rogue (actually there are four variants that I am aware of and I have the source to each). My favorite variant was advrogue, which is a descendent of the original rogue and a parent to xrogue and urogue. I've compiled advrogue on my Mac and actually play it from time to time. It will also compile under Cygwin. I actually had to fix a number of bugs along the way and on rare occasion it does segfault, but it is exceptionally playable. A few years ago I decided to learn Java, so I decided to re-engineer advrogue in Java. I got about halfway done, but stopped when child #2 was born. I might continue again someday just because I would like to finish it, even if nobody else ever plays it. Although some here might view coding in Java as child's play, it is actually a very difficult game to port, especially if you try to maintain the original look and feel. Anyways if you want to step into the wayback machine, I can send you the source. |
[snip]
[QUOTE=xilman]Probably my favourite game of recent years was rogue, later to mutate into nethack. For multiplayer games, it has to be "hunt". All are playable on vt100-compatible terminals. Paul[/QUOTE] Rogue also mutated into Moria (mid 80's), which later mutated into Angband (late 80's). When Angband got a rewrite the code base got so good that by now there at least 20 variants of that. I've played Moria in the late 80s, Angband off and on since that. The last couple of years I've spent more time programming on Zangband then on playing it. The automatic player in that game completes with Prime95 for cycles on my PC. Willem |
[QUOTE=garo]There is an old old game that I played on the BBC micro at school back in the mid 80's. I don't remember it's name and maybe xilman on other UK old hands can help me on this. It was a very simple sort of god game where you had to allocate workers to food, flood control (I think there was a dyke somewhere in the game) and maybe one or two other activities. After each turn some random events happened and you either got a population increase or decrease.
[/QUOTE] Yellow River Kingdom. [edit] And if I remember correctly it was on the BBC Welcome disk. *google* Yep... [url]http://www.bbcmicrogames.com/acornsoft.html[/url] As for the RM380Z (or 480Z) all I will say is "Robot Arena". I spent far too much time writing robots for that. |
I re-played Wasteland and Pool of Radiance again in between exams. Those were really great role playing games. And I think I might just dig out Bard's Tale again, just for heck's sake... right now, I'm playing Wizardry 7. Relatively new by the standards of this thread (1997 afaik) but still a hell of a good game and wicked hard, too.
Alex |
can a mod please do something about the large attachments?
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Thanks Greenbank. I had actually looked at that site before but since I did not know that the game was part of the welcome package I did not download it and just looked through the names of the games without success. I downloaded it today and played with it for a bit. I was surprised by how simple the game was. I wonder how it managed to hold my attention for so long back then. Probably because there was only one BBC micro in the lab then and all 40 wanted to play on it.
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Hmmm... Some of my favorite old games are Phoenix, Pacman, and Elite. Loooong before PCs. Good old days. :wink:
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My favorite was the original Star Wars at Yale.
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GTA III
My favorite Old game is Grand Theft Auto III. I play this game in Xbox 360. just see this thread and my heart again happened to buy this game. I purchase GTA III Xbox Version
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Nothing beats [URL="https://en.wikipedia.org/wiki/Lode_Runner"]Lode Runner[/URL], [URL="https://www.youtube.com/watch?v=ANCN7ejb1zg"]Highway Encounter[/URL], beside of PacMan, and few others. I think this shows my age, ha! I especially remember the first two, because they were "revolutionizers" in their ways.
Lode Runner was one of the first games coming with a "screen editor", it had like 50 or 100 (or 200?) screens (levels), on top of which you could build your own 50 or 100 more or so (I don't remember the numbers, but they were in this ballpark). I was not so skilled in playing the game effectively, fast reaction in front of the keyboard was not my strong point ever, I mean I had colleagues and friends which were faster and better than me at these kind of games, I was more like the "chess" style player. In spite of the fact that I am an extreme fast typist, I still can't type blind (I have to look to the keyboard from time to time, like few times a minute), and "speed games" are not my range. But having a way to edit your own "puzzles" and tease/torture your friends, well...that's worth the money :chappy: I made about 20 or 30 of those screens, some of them quite clever logic puzzles, none of them were based on speed, but on logic. Stealing weeks of my friends' lives, haha... Few of those screens became actually famous for a while, but after you knew the "tricks" they were very easy to play, like a sudoku grid that you believe it is impossible, but after you solve it and learn it by heart, it is no fun anymore. Then, the Highway Encounter I remember for graphics and fluidity of movement. That was one of the few, or first games where the authors were extremely clever to use black and white martians and street, i.e. giving up colors, and use that checkered pattern, which together made possible for the code to run about 6 times faster and the movement was extremely fluid, with no jitter, remember, that was [U][B]3.5MHz[/B][/U] 8-bit processor, yes, it is not a mistake, those were MEGA hertz, not Giga. All other games, including the classical PacMan, had a jittered and jumpy movement, compared to HE. HE was [B]fluid[/B], like nowadays high-end graphic cards. In the beginning I was thinking, "what the hack? black and white? don't they know that Spectrums are called Spectrums, because they can display colors? Are we in the sixties?". (Edit: the year was '87, the game appeared in '83 but it took a while for those things to penetrate the [URL="https://en.wikipedia.org/wiki/Iron_Curtain"]iron curtain[/URL], hardware and software). Then I spent days playing that game with friends, the fluidity of the animation hooked me, and then I spent weeks cracking it with [URL="https://worldofspectrum.org/pub/sinclair/games-info/h/HiSoftDevpacV2.pdf"]gens/mons[/URL] to see how it was done. That game was of real use to me, as later I had to implement a psychological test (required for driving license) for a local Psy Lab, and I used similar ideas. It was my first money I earned as a programmer. But this is another story... |
Back in the day I wasted many hours on rogue, nethack and larn.
Even earlier, it was ADVENT and a couple of games for which I no longer know the names. One was a purely text-based lunar landing game, the other used ASCII graphics for a combat game based around a Star Trek theme. I still have the sources somewhere for the latter. It was wrotten in Tiny Basic and ran in 16k of RAM. |
ASCII Star Trek which is part of the package "bsdgames", and of course "wargames" are amongst my favourite old games
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Doom from 1993 is my favourite old game, ms pacman is a classic. If we're allowed to go as modern as GTA3 then Deus Ex is up there from 1999. GTA Vice City is good too, Freelancer, Dune 2000, Metal Gear Solid, Crash Bandicoot, Sonic, but now I'm just listing my favourite games.
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For me: Lemmings
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[QUOTE=retina;549725]For me: Lemmings[/QUOTE]I rather liked Lemmings but never got too far into it.
Wasted quite a bit of time on Doom as well but never became good enough to consider moving on to Doom 2 or Quake. Anyone remember Theme Hospital? Now there's a strange game. I particularly liked the condition known as bloaty head, and its treatment. Kill Bill was an underground favourite at MSFT ... |
[URL="https://en.wikipedia.org/wiki/Abuse_(video_game)"]Abuse[/URL] is good in that you can alter the Lisp source code to do things like make the monsters jump higher.
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[QUOTE=xilman;549727]
Kill Bill was an underground favourite at MSFT ...[/QUOTE] Ah yes, [URL="https://en.wikipedia.org/wiki/XBill"]xbill[/URL], play until you have index finger damage. |
I liked Sensitive a game of skill for the C64, I spent hours typing the source code from the German 64er magazin.
[URL="https://youtu.be/9lyvC6yf9V8"]https://youtu.be/9lyvC6yf9V8[/URL] |
[QUOTE=paulunderwood;549729]Ah yes, [URL="https://en.wikipedia.org/wiki/XBill"]xbill[/URL], play until you have index finger damage.[/QUOTE]That's the one. I'd forgotten its real name.
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[QUOTE=retina;549725]For me: Lemmings[/QUOTE]
Loved it. I solved all levels in Lemmings; Oh No, More Lemmings, A few Christmas Editions and the Compute Magazine Edition. All except the specialized version with a new set of skills (Lemmings 2?); I never had that one. And in my mind I had to solve all levels 3 times; the first might be dumb luck and twice only showed progress... 3 times is mastery. I've looked for remakes recently but I can't find versions with the same attention to detail. |
Jumpman from C64 days.
Spaceward Ho! From Mac-in-a-box days. |
[QUOTE=petrw1;549754]I've looked for remakes recently but I can't find versions with the same attention to detail.[/QUOTE]Pingus, for Linux, is very similar.
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Entombed
Assembly! Atari 2600! Code Archaeology! Intellectual Property!
It's all [URL="https://www.wnycstudios.org/podcasts/tnyradiohour/segments/unearthing-entombed"]here - listen to the story of Entombed.[/URL] I love stories like this. |
I got started on Pong (what else). Ours would be hooked up to the antenna input of the TV.
[url]https://en.wikipedia.org/wiki/Pong[/url] My all-time favorite was Q*bert. It was a difficult game at 1st. But after thousands of dollars in quarters I got so good playing it that one day I played from 10 AM till closing at 11 PM with one quarter. I still had multitudes of lives left.:smile: [url]https://en.wikipedia.org/wiki/Q*bert[/url] |
I played a lot of the [I]id[/I] games back in the late 80's and early 90's. They were all one-person shooters. For me, the best part was finding the exits. Those were all DOS based. Someone tried to adapt them to a GUI front-end when Windows 95 came out. It was a bust. The series rode off into the sunset after that.
A local watering-hole I frequented back in the early 80's had a table-top Ms. Pac-Man. One of the bartenders could play it for 30 minutes, or more, at a time on one quarter-dollar coin. Sometimes, I would watch her play. I never had the reflexes for it. She did. |
My favorite arcade game was Tempest.
The arcade game I got the best at was Frogger (I did a port of it many lifetimes ago and had a machine in my office for study). I was able to wrap the score on it and play indefinitely. I wrote video games for a living in the 80's - assembler coding for the Atari 2600, Atari 400/800, Commodore C64, Apple ][, IBM PC, Atari Lynx and some others. The most memorable name of a commercial game that I wrote was Communist Mutants from Space - early 80's Atari 2600 game on cassette tape that required our SuperCharger module. |
I played hundreds of games as a kid in the mid to late 80s and onwards. These are some of the early ones I spent most time on and remember most fondly.
Commodore 64 [URL="https://en.wikipedia.org/wiki/Bubble_Bobble"]Bubble Bobble[/URL] [URL="https://en.wikipedia.org/wiki/Agent_USA"]Agent USA[/URL] [URL="https://en.wikipedia.org/wiki/Gumshoe_(video_game)"]Gumshoe[/URL] Amiga [URL="https://en.wikipedia.org/wiki/The_Faery_Tale_Adventure"]The Fairy Tale Adventure[/URL] [URL="https://store.steampowered.com/app/1085260/Ports_of_Call_Classic/"]Ports of Call[/URL] [URL="https://en.wikipedia.org/wiki/K240"]K240[/URL] [URL="https://en.wikipedia.org/wiki/F/A-18_Interceptor"]F/A-18 Interceptor[/URL] (One of the first flight simulators) |
[QUOTE=ATH;572487]I played hundreds of games as a kid in the mid to late 80s and onwards. These are some of the early ones I spent most time on and remember most fondly.
Commodore 64 [URL="https://en.wikipedia.org/wiki/Bubble_Bobble"]Bubble Bobble[/URL] [/QUOTE] Bubble Bobble [STRIKE]was[/STRIKE] is so great! |
I was more in on Grand Prix from Micropose or Indycar from Papyrus. Loved Flight Simulator but never had a capable computer to take advantage. Played majority of FPS like Doom, Heretic, wolfenstein, unreal, half-life, etc
Hated lemmings. Loved playing Golden Axe with sister. First time I bough a CD-ROM recorder I just saved all my floppy disk games onto CD’s. |
[QUOTE=slandrum;572482]The most memorable name of a commercial game that I wrote was Communist Mutants from Space - early 80's Atari 2600 game on cassette tape that required our SuperCharger module.[/QUOTE]
Can you take any credit for [URL="https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)#:~:text=In%20published%20materials%20written%20more,Gaming%20Monthly's%20150th%20issue."]E.T. the Extra-Terrestrial[/URL]? |
One of the instructors at the trade school where I went loved [I]Leisure Suit Larry[/I]. This was in the late 1980's. :smile:
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[QUOTE=rogue;572509]Can you take any credit for [URL="https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)#:~:text=In%20published%20materials%20written%20more,Gaming%20Monthly's%20150th%20issue."]E.T. the Extra-Terrestrial[/URL]?[/QUOTE]
No - I cannot. None of the games I designed or worked on ever reached that level of fame/infamy. |
[QUOTE=storm5510;572564]One of the instructors at the trade school where I went loved [I]Leisure Suit Larry[/I]. This was in the late 1980's. :smile:[/QUOTE]'Twas an okay game IMO.
But I remember one particular amusing moment with that game. When the game was started the player had to "prove" they were 18+ years old. And it did that with a random selection of questions that supposedly only people 18+ would be able to answer. Anyhow, since the questions came from a limited pool it didn't take long for anyone sufficiently patient, and without any prior knowledge, to brute force all the answers. The game made it easier to do that because as soon as you answered one question wrong it immediately informed the player of the failure and quit. It would have been much harder if it asked all the questions first and then checked all the answers together with a single output of pass/fail. But I digress, it was just supposed to be for fun, and not meant as a robust age detection method. To this day one of the questions stuck in my mind, because it was so quirky. I reproduce it here from memory, so it might not be perfectly accurate, but it should give the general gist. Multi-choice: Q: I have hair ... a1: ... on my chin a2: ... under my arms a3: ... on my chest a4: ... lotsa places |
DOTA with love)
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[QUOTE=Prime95;43362]I enjoyed Maze Wars. Friends and I wasted many a night playing that game on Imlacs at NASA Ames Research Center. Of course, it was valuable QA for the network as no other program but as big a strain on the system.[/QUOTE]
Nice post. My question is: What other games were available for Imlacs? |
Fired up Doom again the other day ...
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There are times when I think I live on another planet... the only overlap from all games mentioned in this thread and the ones I've played in the 90s is Pacman, more precisely, the game was called "Pac Family 64" (you guess what PC that ran on;). Somehow I found out that when I pressed "Run/Stop" at a certain time when starting, the #lives would settle at 2 (instead of the 25 and counting down in the usual run) and I could play indefinitely. On two occasions I wanted to see how many levels there are, but every time I got bored after maybe two hours and 20 levels or so...
Never even heard about many of the games mentioned so far, which doesn't mean I didn't play a lot of games. Anyway, my favorite C64 game would probably be "David's Midnight Magic", a variant of flipper. I kept a long-term list of my scores, because at one point in time I settled for the idea of reaching an average of 25,000 points per ball, a goal I had to struggle to keep up with, but eventually I managed to do so. My highest score, by the way, was 734,400 points, on Feb 13, 2003. I even have a VHS recording of the last minutes of that game. My second most favorite, or, the most favorite by around 1995, was "Cheeky Twins". Some joysticks didn't survive that game. My brother once got through all 33 levels. I didn't get past level 24. "Bouncy Cars" was very fun, the first time I played that one I barely passed level 1 because I couldn't stop laughing at the way the cars bounced :lol: "Asteroids" also had about the same effect at the beginning. So these were my favorite at least for some time in the past. |
[QUOTE=mart_r;619903]There are times when I think I live on another planet... the only overlap from all games mentioned in this thread and the ones I've played in the 90s is Pacman,
... "Asteroids" also had about the same effect at the beginning. So these were my favorite at least for some time in the past.[/QUOTE] I was an Asteroids fan back in the day. |
[QUOTE=xilman;619904]I was an Asteroids fan back in the day.[/QUOTE]
Yay! A fan of a game that I was playing :smile: And there I was expecting that nobody knows about the games I talked about. I just checked YouTube for videos on "Bouncy cars" - man, those people seem to have a notion of fun different than mine. Then again, I don't know how I would have reacted being as old as I am now... |
I was a great fan of Phoenix. Our local pub had it on an Arcade machine. I remember getting a pint and a stack of the old bigger 10p coins and playing this game.
[YOUTUBE]-eUUTZhkb1Y[/YOUTUBE] Here is an online version [url]https://www.y8.com/games/phoenix_arcade[/url] |
[QUOTE=mart_r;619906]Yay! A fan of a game that I was playing :smile:
And there I was expecting that nobody knows about the games I talked about. [/QUOTE]You might be surprised at how many boring old farts there are around this place. Space Invaders, Galaxian, Battlezone, Pacman, Breakout ... I've even played Pong, though not on an arcade machine. |
[QUOTE=xilman;619956]I've even played Pong, though not on an arcade machine.[/QUOTE]I spent a few wasted seconds playing the silly ping pong game through the television when it came out. It had to be connected to the antenna input and switched to a fixed channel.
But I wouldn't go so far as to call it a favourite old game. There is a working model on display at the London Science Museum right now, if anyone wants to try it. |
[QUOTE=retina;619957]
There is a working model on display at the London Science Museum right now, if anyone wants to try it.[/QUOTE] Missed this one...we made a mistake of visiting the museum during half-term. On my visit day it was full of kids, long queues. |
Around 1980, a tabletop version of Ms. Pacman. A local watering hole I went to had one. At least a person could sit down. I was never very good at it, but the pretty blonde bartender was. :smile:
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