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[URL="https://en.wikipedia.org/wiki/Abuse_(video_game)"]Abuse[/URL] is good in that you can alter the Lisp source code to do things like make the monsters jump higher.
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[QUOTE=xilman;549727]
Kill Bill was an underground favourite at MSFT ...[/QUOTE] Ah yes, [URL="https://en.wikipedia.org/wiki/XBill"]xbill[/URL], play until you have index finger damage. |
I liked Sensitive a game of skill for the C64, I spent hours typing the source code from the German 64er magazin.
[URL="https://youtu.be/9lyvC6yf9V8"]https://youtu.be/9lyvC6yf9V8[/URL] |
[QUOTE=paulunderwood;549729]Ah yes, [URL="https://en.wikipedia.org/wiki/XBill"]xbill[/URL], play until you have index finger damage.[/QUOTE]That's the one. I'd forgotten its real name.
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[QUOTE=retina;549725]For me: Lemmings[/QUOTE]
Loved it. I solved all levels in Lemmings; Oh No, More Lemmings, A few Christmas Editions and the Compute Magazine Edition. All except the specialized version with a new set of skills (Lemmings 2?); I never had that one. And in my mind I had to solve all levels 3 times; the first might be dumb luck and twice only showed progress... 3 times is mastery. I've looked for remakes recently but I can't find versions with the same attention to detail. |
Jumpman from C64 days.
Spaceward Ho! From Mac-in-a-box days. |
[QUOTE=petrw1;549754]I've looked for remakes recently but I can't find versions with the same attention to detail.[/QUOTE]Pingus, for Linux, is very similar.
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Entombed
Assembly! Atari 2600! Code Archaeology! Intellectual Property!
It's all [URL="https://www.wnycstudios.org/podcasts/tnyradiohour/segments/unearthing-entombed"]here - listen to the story of Entombed.[/URL] I love stories like this. |
I got started on Pong (what else). Ours would be hooked up to the antenna input of the TV.
[url]https://en.wikipedia.org/wiki/Pong[/url] My all-time favorite was Q*bert. It was a difficult game at 1st. But after thousands of dollars in quarters I got so good playing it that one day I played from 10 AM till closing at 11 PM with one quarter. I still had multitudes of lives left.:smile: [url]https://en.wikipedia.org/wiki/Q*bert[/url] |
I played a lot of the [I]id[/I] games back in the late 80's and early 90's. They were all one-person shooters. For me, the best part was finding the exits. Those were all DOS based. Someone tried to adapt them to a GUI front-end when Windows 95 came out. It was a bust. The series rode off into the sunset after that.
A local watering-hole I frequented back in the early 80's had a table-top Ms. Pac-Man. One of the bartenders could play it for 30 minutes, or more, at a time on one quarter-dollar coin. Sometimes, I would watch her play. I never had the reflexes for it. She did. |
My favorite arcade game was Tempest.
The arcade game I got the best at was Frogger (I did a port of it many lifetimes ago and had a machine in my office for study). I was able to wrap the score on it and play indefinitely. I wrote video games for a living in the 80's - assembler coding for the Atari 2600, Atari 400/800, Commodore C64, Apple ][, IBM PC, Atari Lynx and some others. The most memorable name of a commercial game that I wrote was Communist Mutants from Space - early 80's Atari 2600 game on cassette tape that required our SuperCharger module. |
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