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Vulkan
So the Khronos Group have recently released [URL="https://www.khronos.org/vulkan/"]Vulkan[/URL] as a kind of next-generation OpenGL and OpenCL, built from the ground up. One of the things that stands out is that it aims to simplify drivers and hence reduce overhead and otherwise be very high performance. Now, I haven't done enough research into it, having only just discovered it, but might it be of potential use for GIMPS in the future?
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Vulkan evolved from AMD's Mantle. It's a replacement for OpenGL, OpenGL ES, DirectX, etc. It's for graphics.
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Oh right, just that it mentions compute systems as well, hence GPU-based computation.
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As far as I know, OpenCL is still the standard for that.
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[QUOTE=Mark Rose;427178]Vulkan evolved from AMD's Mantle. It's a replacement for OpenGL, OpenGL ES, DirectX, etc. It's for graphics.[/QUOTE]
Vulkan is not a replacement for OpenGL, which will continue to exist :smile: [URL]https://www.khronos.org/news/press/khronos-releases-vulkan-1-0-specification[/URL] [quote]This ground-up design, [B]complementing[/B] the OpenGL® and OpenGL ES™ 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance.[/quote] |
[QUOTE=ldesnogu;427370]Vulkan is not a replacement for OpenGL, which will continue to exist :smile:
[URL]https://www.khronos.org/news/press/khronos-releases-vulkan-1-0-specification[/URL][/QUOTE] Yeah, I meant to say it can replace OpenGL in many applications, not that OpenGL would go away. Semantics :) |
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