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-   -   GPU to 72 status... (https://www.mersenneforum.org/showthread.php?t=16263)

TheJudger 2019-02-18 18:08

[QUOTE=Chuck;508869]Is there any preference whether I do TF spanning multiple bitlevels all at once or split it into stages?[/QUOTE]

Once the runtime per class is lets say something like 0.5s it is more efficient to do it step by step (read: stages or just on bitlevel at a time).

chalsall 2019-02-18 18:54

[QUOTE=Chuck;508869]Is there any preference whether I do TF spanning multiple bitlevels all at once or split it into stages?[/QUOTE]

If I understand your question correctly...

We currently have a bit of a temporal buffer, but going to 77 "bits" is most desired at the moment. Working candidates currently at 76 takes the least amount of effort.

Going to 77 takes quite a bit of effort, and fewer factors will be found per "wall clock" time compared to TF'ing to lower bit levels, but we're trying to stay ahead of the Primenet P-1'ers (who are staying ahead of the Primenet LL'ers).

But, as always, do what you enjoy doing. And thanks for all the work! :smile:

Chuck 2019-02-19 01:12

I was asking since "Let GPU72 decide" is giving me worktodo lines

[CODE]Factor=2019-2-18,92116987,74,76
Factor=2019-2-18,92116993,74,76
Factor=2019-2-18,92117009,74,76
Factor=2019-2-18,92117029,74,76
Factor=2019-2-18,92117041,74,76
Factor=2019-2-18,92117173,74,76
Factor=2019-2-18,92117177,74,76
Factor=2019-2-18,92117183,74,76
Factor=2019-2-18,92117191,74,76[/CODE]

should I set stages=1 and let it run each bitlevel separately. In any case I am going to stop as soon as a factor is found.

chalsall 2019-04-21 19:15

GPU72 is about to run out of "to 73 bits" work...
 
Hey All.

Just so everyone knows, within the next few hours GPU72 is going to run out of work to take from 72 to 73 "bits", in 94M.

There is a little bit of this still left in 95M and above, but someone with quite a bit of firepower has been working this "off the books". In fact, they've been a little impolite, and have "stepped on toes" in 94M. Not nice, but not much I can do about it.

So, shortly, anyone who pledges to "only" 73 bits will be soon given work to 74 bits instead. Initially in 92M, and then working upwards.

Thecmaster 2019-04-22 19:29

[QUOTE=chalsall;514330]Hey All.

Just so everyone knows, within the next few hours GPU72 is going to run out of work to take from 72 to 73 "bits", in 94M.

There is a little bit of this still left in 95M and above, but someone with quite a bit of firepower has been working this "off the books". In fact, they've been a little impolite, and have "stepped on toes" in 94M. Not nice, but not much I can do about it.

So, shortly, anyone who pledges to "only" 73 bits will be soon given work to 74 bits instead. Initially in 92M, and then working upwards.[/QUOTE]

I know you have the mindset to do whatever you like doing but maybe write a little guideline we can try to follow. Something like. 72-73 maximum 30 exponents / day. 73-74 and 74-75 maximum 50 /day and 75-77 unlimited.

Or something else that fits all of us so all with low end gpu have ok work to do and don't need to do a half exponent/day or so.

chalsall 2019-04-22 19:47

[QUOTE=Thecmaster;514411]Or something else that fits all of us so all with low end gpu have ok work to do and don't need to do a half exponent/day or so.[/QUOTE]

I understand and appreciate that not everyone has a load of GPUs to work on TF'ing to the optimal depth. I myself don't (not to mention electricity is stupidly expensive here in Barbados).

The best advice I can give is to work as deeply as you feel comfortable, while still taking enjoyment from the factors found per wall-clock time.

As I've said before, GPU72 was created to help the GIM[B][I][U]P[/U][/I][/B]S effort. There is still work available directly from Primenet to lower bit levels, but the results won't be of any real use for many years.

I hope that makes sense, and speaks to your question.

Thecmaster 2019-04-22 21:24

[QUOTE=chalsall;514413]I understand and appreciate that not everyone has a load of GPUs to work on TF'ing to the optimal depth. I myself don't (not to mention electricity is stupidly expensive here in Barbados).

The best advice I can give is to work as deeply as you feel comfortable, while still taking enjoyment from the factors found per wall-clock time.

As I've said before, GPU72 was created to help the GIM[B][I][U]P[/U][/I][/B]S effort. There is still work available directly from Primenet to lower bit levels, but the results won't be of any real use for many years.

I hope that makes sense, and speaks to your question.[/QUOTE]

I didn't got hit by this. I'm doing 74-75 bit in 92M range. I'm finishing 8 assignment per day right now and thay feels like a good tradeoff wall clock time vs factor found. So my thoughts and ideas was for those who's doing tf with slower gpu and still wants to do enough exponents per day to have a chances to find factors.

And. It was just thoughts and ideas so don't feel like you have to change anything.

😊😊😊😊😊😊😊

James Heinrich 2019-04-22 21:33

[QUOTE=Thecmaster;514424]I'm finishing 8 assignment per day right now and thay feels like a good tradeoff wall clock time vs factor found.[/QUOTE]In the end it's all about what makes each user happy / motivates them. Personally I churn about 23000 candidates (for ~300 factors) per day, and that makes me happy (but with the knowledge that my efforts likely won't contribute to finding any Mersenne primes in my lifetime).

chalsall 2019-04-22 23:16

[QUOTE=James Heinrich;514425]In the end it's all about what makes each user happy / motivates them.[/QUOTE]

Indeed. And further, the administrators and developers can enjoy finding "edge cases" while the users test the envelope.

This is actually rather important. It lets us test things, to see if we've made any mistakes for our "real work".

petrw1 2019-05-04 07:56

100M
 
Total work completed just surpassed 100M GhzDays. That is 3 Curtis Cooper lifetime's.

Over 72,407 factors
GhzDays saved: 32,325,356 and counting... 1 CC lifetime.

ixfd64 2019-05-13 22:33

I noticed GPU to 72 is no longer giving assignments to 73 bits. Any idea when 73-bit assignments will be available again?


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