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GC_2_809
1 Attachment(s)
Finally, finishes with a nice split.
[CODE]prp110 factor: 13867134919056264282298953670685030515712869911296942013531081154168321109576361091777430465710535074375777559 prp112 factor: 3840584215228170317549670273429806556050849131263726120860064074694704905554859461208897748984642493107758755817[/CODE]After numerous restarts and moving to another machine it completes in about a week. I'm guessing around 170 hours +/-10% for a 14.2M matrix using target_density=120 on Core-i5 -t 4. The log is only for the matrix build. |
I love this thread. I remember back in 2007 when it was a monumental achievement to finish matrices half the size of the ones that appear here, after months of work.
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[QUOTE=RichD;382715]Finally, finishes with a nice split.
[CODE]prp110 factor: 13867134919056264282298953670685030515712869911296942013531081154168321109576361091777430465710535074375777559 prp112 factor: 3840584215228170317549670273429806556050849131263726120860064074694704905554859461208897748984642493107758755817[/CODE]After numerous restarts and moving to another machine it completes in about a week. I'm guessing around 170 hours +/-10% for a 14.2M matrix using target_density=120 on Core-i5 -t 4. The log is only for the matrix build.[/QUOTE]Nice split indeed! |
[QUOTE=jasonp;382758]I love this thread. I remember back in 2007 when it was a monumental achievement to finish matrices half the size of the ones that appear here, after months of work.[/QUOTE]
And that's almost entirely due to your efforts - I don't think more than a factor three of the wall-time improvement is coming from Intel's extra cores and more efficient DDR3 controllers. My thanks are of course inadequate, but thanks again! |
GC_12_222
After a few false starts, GC_12_222 has been successfully downloaded and is now in LA. Even managed to build the matrix with a target density of 128.
Should be done on Monday evening. |
GC_2_795
I downloaded the precompiled msieve v1.52 from sourceforge, but unfortunate it was a 32 bit version, so that wasn't going to work for a 6GB job. The CUDA version (which I suppose is 64 bit) was giving me missing dll errors (the machine has a AMD graphics cards, so that was to be expected). So I reverted back to 1.52dev SVN946 compiled by Wombatman ([URL]http://mersenneforum.org/showpost.php?p=357227&postcount=10[/URL]), which I've successfully used in the past.
I noticed on sourceforge there are numerous improvements with the official v1.52 release, anybody got a link to a precompiled v1.52 Windoze-x64 without CUDA? BTW, I already checked: [URL]http://gilchrist.ca/jeff/factoring/index.html[/URL] , but those are all 1.51 and 1.52dev versions, so that page might need an update also. [B] GC_2_795[/B] Linear algebra started, ETA 110 hours |
Reserving GC_2_803 (or C803, as I think Cullen would have called it); I'll try to start it automatically over the weekend, it'll probably take about a week.
I will also reserve L1279 (ETA evening of Monday September 22nd) |
Nice split for L1277
[code]
Sat Sep 13 11:46:46 2014 prp133 factor: 1968713615111618271539160277061755340724636268324928756535818414815976263634266978986498520053266230149202510193251991913203540371799 Sat Sep 13 11:46:46 2014 prp135 factor: 382854763035287141589388305613288247076660418667790621896348047402434425342034117309987377689458492297422709066316184572868365872512029 [/code] 203 hours (not quite running 24/365) -t6 on i7/4930K for 17.9M matrix Log at [url]http://pastebin.com/06kiYxA0[/url] |
I'll do GC_2_804 while waiting on my HomePrimes number to finish up.
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GC_3_500 done
[code]
Sat Sep 13 22:04:24 2014 prp63 factor: 244559704051062643105923212826547043644123384267057817678467409 Sat Sep 13 22:04:24 2014 prp166 factor: 1937096697530734735808566499420836932516732745738918202741792125888157323282536681913860846108786567798811249981761874727603629445005716053635702536673892223042015443 [/code] 94.2 hours for 9.3M matrix, i7/2600K -t3 [url]http://pastebin.com/uq98RVy8[/url] |
L1282
A new memory kit arrived, so i'm taking a shot at [b]L1282[/b].
GC_2_795 should be ready in a few hours. |
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